Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - pimhendriks

Pages: 1 2 [3] 4 5 ... 13
31
Tried to revert your regedit changes as well?

32
If I remember correctly, this request goes back a couple years.

33
Strange how the film industry has embraced Substance Painter while arguably one of the most important features is still absent.

34
Ola this graph is mine. I would appreciate if you would close the dropbox link. The file not free to distribute Izumi.

Back to the point, it's very strange indeed. I've opened it on various machines not owned by me and am able to write out .sbsar's on all. The dependency is broken but the correct files are added into the downloadable. I'll contact Izumi through mail and send an sbsar to them.

35


add your window shape to your bricks to make it one piece and use flood fill to differentiate it from the other shapes. then use any of the other flood fill nodes to identify that shape and ta-da.

this will only mark the overlapping bricks though. if you want more you'll need to expand the shape used for marking accordingly.

Nice and elegant solution divi!

36
Substance DesignerSubstance Designer - Discussions - Re: Pixelated Highlights
 on: February 09, 2019, 02:29:45 pm 
Would be helpful if you add an image of that normal map

37
Check your camera settings. I think there's a problem in there.

39
Either use a bitmap node to import or source the image in your graph.. or use some shape nodes and tile samplers to rebuild your pattern. That should get you on your way :)

40
Use a bitmap node ;)

41
Substance DesignerSubstance Designer - Discussions - Re: Linear to RGB?
 on: October 30, 2018, 12:29:29 am 
It would help you add some images or the sbs file. RGB to Linear is a color profile conversion. The RGBA merge is a channel merger. I'm confused.

42
I like how you went deeper and deeper, showing the difficulty in achieving this with natural properties and then you fling out a simple and light approximation that is pretty flippin' sweet. Nice! I'm going to use this.

43
Substance DesignerSubstance Designer - Discussions - Re: Find Variable usage
 on: October 29, 2018, 03:59:53 am 
Yes! I only recently found out about this myself, despite being reasonably easy to find, but if you click the little looking glass (or hit ctrl+f) there is a dropdown where you can select any input parameter, and it fades out all nodes that don't reference it.

Damn. I didn't know you could look for custom strings

45
Substance DesignerSubstance Designer - Discussions - Re: Jumper blocks
 on: October 26, 2018, 02:01:25 am 
I don't think there is a way to do this in a single node. What I would do is make the base pattern of all them bricks and then find a way layer in those big bricks. It won't be entirely "accurate" but it'll look close enough.

Pages: 1 2 [3] 4 5 ... 13