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Messages - staglaitor

Pages: 1 [2]
16
https://imgur.com/a/GIMSp - uv islads
It is single TextureSet - map of 2048x2048 resolution
I did seams myself. I just didn't paint a stone image over these seams and along these seams
I didn't paint stone texture over the 3d - object.
I just fill UV islands with stone image.
The task is to enlarge uv-terxture patches in order to get gradient transparency of these overlaping uv-terxture patches on 3d - object

17
Thanks for your reply
My texture was made in modo and upper-flat-surface that you may see on the image is made of 8 UV - island
It is round-symmetry object

18
Substance PainterSubstance Painter - Discussions - Blending texture patches
 on: January 24, 2018, 12:13:49 pm 
hi
https://imgur.com/a/zm6Dc
Everybody know about texture seams. Are there any method to blend texture patches together to weaken the seams to zero
May be to overlap them with some transparency?
Thanks

19
I say about substance designer ability to determine where geometry elevation exists and where it doesn't
It means if substance designer determines an elivation patch then it paints stone texture on it
Other places should be painted using concrete texture

20
There is a geometry-cube with square blocks. Solid Object.
There is a procedural texture with drawn squares
Can I proceduraly synchronize them?
Can I make texture squares to corrispond geometry squares?
https://imgur.com/a/09ydp
Thanks

21
Substance DesignerSubstance Designer - Discussions - Re: Across uv shell
 on: July 21, 2017, 12:25:26 pm 
I try to export this node scheme as material into Designer and get an error that you may see on the images below
http://imgur.com/a/OztxA
What's the problem?
Thanks

22
Substance DesignerSubstance Designer - Discussions - Re: Across uv shell
 on: July 19, 2017, 09:28:51 pm 
May be working in Designer i should form all my nodes into material and export it into Painter. Then I use this material as smart material and lay it over adjacent uv shells of my cube?

23
Substance DesignerSubstance Designer - Discussions - Re: Across uv shell
 on: July 17, 2017, 02:13:02 pm 
hi
Thanks that you paid attention to my problem

I reproduced stone - cracks from youtube video
https://www.youtube.com/watch?v=dSfIERQUm4I&t=3406s
48 mitute approximately

My images http://imgur.com/a/Q9YeP

Its very easy to  assign these cracks to simple cube coz it has very simple uv-unwrapping and big and whole uv shells
But my Cube has complicated uv unwrapping. I used red circles on the images to show the issue.

24
Substance DesignerSubstance Designer - Discussions - Across uv shell
 on: July 14, 2017, 09:04:42 pm 
hi
As i know Designer can't lay an image over neighbourly located uv shells/islands
Is it possible Designer so weak software? What to do in this case?
Thanks

25
Substance PainterSubstance Painter - Discussions - Re: Sharp edges...
 on: March 30, 2017, 12:02:29 pm 
Thanks for your response. I solved this task by putting one smoothing group on this place.

26
Substance PainterSubstance Painter - Discussions - Sharp edges...
 on: March 28, 2017, 12:15:15 pm 
Hi
I baked normal map and got such visual artifact.
There are highlighted polygons on normal map.
The edges of the polygon looks sharp...
Zoom the image...


27
hi

I compare convexity made in modo and painter
I tuned parameters in Painter.
There are no details and pixel-continuity of the mask. Why is it so bad quality?

modo


Painter

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