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Messages - Marion Marchive

Pages: 1 [2] 3 4 ... 11
16
Hi @phunkidude
To have a translucency map for this material what I would advise would be to take the opacity map, revert its greyscale value and maybe play a bit with the levels, and you would have a perfect translucency map!

17
Hi @jackgriffiths

This material is shown in the render on Substance Source using the MDL format. It only works in a few renderers such as Iray or V-Ray, and allows to create more complicated materials than the regular format allows, adding a coating or anysotropy here of example.
As @onepixeldeep explained, it is possible to reproduce the same effects using specific options of other renderers such as Octane, Arnold etc.

18
Hi @19Faiz91

Substance Source is only included in the Substance subsctiption, which can only be found on the Substance website.
There is no discount available with Steam purchases

19
Are you using only international caracters in your password?
If not, could you please change it so it only includes those?

20
@NevTD do you still have the issue?
If so, could you please let me know which version of which browser on which OS you are using?
It will help us figuring out where the problem comes from

21
When exporting maps from the Substance Player, you can see your material in the 3D view, 2D view etc and there is a "Parameters" tab.
There, you can modify a lot of parameters. For this material for example you can change the output size of course, but also the water density, color, scale of the water drops etc.
To remove the water drops from the default preset please put the "Water density" parameter to 0, as shown on the following image.



To use the presets in the Substance Player there is a "Presets" button next to the name of the material on the Parameters tab.
As shown on the following image, you can choose the preset you want to use, and you can keep customizing said presets with the parameters.



Please let me know if that answered your question!

22
Hi @menizzi

Could you please let me know where you use the materials from Substance Source? Is it directly in Painter, do you export your maps from Substance Player, do you use them in an integration?
So I can make sure I give you the solution that answers your questions

23
Hi Martin,

The 30 downloads per month on Substance Source are included in the Substance subscription.
They are not included in the free educationnal licences.
However if you need a few materials you can subscribe for one month, get 30 downloads, and unsubscribe right after.
You will be able to keep your remaining points even after you stop your subscription, so you don't have to use them all right away.

24
Hi Benjamin,


We cater to a lot of different industries, and inside those industries to a lot of different specialities and universes.
We try to add materials which are needed by everyone, and as a collection can not be used by 100% of our users we try to vary the production so everyone has the materials they need. This is why we sometimes release materials which are very specific, such as the release of skin materials which are very useful for character artists among others.

A large part of our users also uses Substance Source materials to create their own from a base or by using only one part of a material, or to learn how they are made by opening the sbs file in Substance Designer.
If the exact material of thermal insulation panel might not be useful for you, maybe the ways the seams are made, the ways electric wires are added or the cut in the fabric could be useful to you and to many other people. A lot of elements can be extracted and reused from all of our materials to create new ones which cater exactly to your needs. That can be done with Substance Designer, but you can now create and modify your own materials very easily with Substance Alchemist.


The Substance Painter team often adds new brushes and tools in their shelf, and they are added directly to the tool so all the people who have an up to date Substance Painter licence can get them directly, and not only the people with a Substance subscription.

25
Content - Substance Share - Re: shader selling
 on: June 11, 2019, 11:12:57 am 
Hi @Jozin

As indicated in the header of each glsl files, these source files are distributed under the BSD 3 clause license which states :
Copyright (c) 2018, Allegorithmic. All rights reserved.

Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
  * Redistributions of source code must retain the above copyright     notice, this list of conditions and the following disclaimer.
  * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
  * Neither the name of the Allegorithmic nor the names of its contributors may be used to endorse or promote products
    derived from this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL ALLEGORITHMIC BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

So, yes, it is legal to for you to sell your own shaders that would call functions from the common libraries, provided you respects the three conditions above.

However, it is not possible to sell assets on Substance Share.

26
Content - Substance Source - Re: Displacement missing
 on: June 11, 2019, 10:29:41 am 
Hi Teaguevr,

As said in another thread, the integration team is currently working in adding these capabilities in the UE4 plugin.

27
Hi Teaguevr

a) Unfortunately there is no immediate solution for this, however we are working on a solution for the longer term which will fix this problem. Sorry about that.

b) It is not possible to download all your library at once.

c) We are going to be adding this functionality to the plugin, the team is working on it.

I am deleting your other thread about scaling and tiling as you asked the same question twice by creating two different threads. Please try keeping your questions related to the same subject in the same thread.

28
Hi,

There may have been an issue during your export from sbs to sbsar.
Could you please try downloading the sbsar directly from Substance Source (you can choose both file formats in the dropdown list, it won't cost you any additional points), and try importing this into Substance Painter?
In case this does not work (but it should), you can always open your sbsar into the Substance Player (which is a free tool), and export your maps from there, including the normal map.

I hope it helps, please let me know if those solutions do not solve your problem

29
The partnership with Epic allows any Unreal Engine Studio user to download 100 free materials from Substance Source, which you can find by opening the Substance plugin in Unreal Engine.
The 30 extra downloads per months are for the people who have access to the premium version of the Unreal Engine, the Unreal Enterprise Program (UEP) members.

30
Hi @brovodo,

The issue is known and has been fixed, it will be released on Source soon

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