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Messages - Marion Marchive

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136
Hi 3dcontacts,

We use iRay and a "classic" PBR shader for most of the material renders.
For the ones with custom MDL some effects are added with specific MDLs, still in iRay.

It is possible to reproduce the same renders in Substance Designer for example, and in Substance Painter for the materials without custom MDL.

137
Content - Substance Source - Re: materials
 on: May 22, 2018, 10:44:39 am 
Hi Kiyfisto,

At the start of this tutorial about Substance in 3ds Max you have a step by step explanation on how to use Substance Source with 3ds max, and how to use the Substance materials in the software once you have downloaded them.


138
Hi BingLiu

So far you have downloaded only free assets, which are made available for you to try and test the Substance Source materials. This will of course not change and you will still be able to access the free materials after your maintenance ends in August.

If you have further questions about your licence please email contact@allegorithmic.com, as it is better not to use the forum to share personnal information about your account. :)

139
The offer only works on the monthly subscription!
In your account you can go to the tab "licences", at the top you will see a blue "Upgrade licences" button at the top of the page, where you will be offered the discount.

140
Hi BingLiu,

I looks like you purchased a Substance Painter licence.

The Substance Source downloads are only for the people who subscribe to Substance, our offer that allows people to always use the latest version of Substance Painter, Substance Designer and Substance B2M, and to have 30 downloads on Substance Source each month.
If you are interested in this, you are eligible, as the owner of a definitive Substance Painter licence, to the offer of Substance for $9.95 per month during 6 months, then $19.90 per month.

Do not hesitate to contact us on the contact form on the website if you have questions regarding your licences or your account! https://www.allegorithmic.com/new/contact

141
It is not possible at the moment for us to put .sbs files for scanned data available to download, not because they are top secret but because they are very large files and it would slow down considerably the experience for users with a slower internet connection.

However we are aware this is a problem and are looking for a solution to make this possible for everyone!

142
Hi DAGUIGZ,

Could you please send the same email to contact@allegorithmic.com so I can try to find what causes this issue?

Sorry about that!

143
Hi Kelvintamkt,

It looks like this is caused by a bug, these materials are not yet available to the public...
If you can wait a bit more you will be able to download them.


Sorry about that and all the best,

144
Hi 3dcontacts!

On February Wes made a tutorial on how to process fabric scans in Substance Designer as the Source team does.
It is really well made and you will be able to produce hybrid materials with your own scans in no time!


(the video starts at 0:19 as it was a live video)

145
Hi Jason.Dalton, CodeyLC, Tensitz, onepixeldeep

Could you please email contact@allegorithmic.com with info on the browser you use and its version and if you have seen a particular message in the console of your browser while trying to login?
I would also need to know how many special caracters you use in your password, and would rather not talk about that on the forum :)

I'll try to find where this problem is coming from, and why it is only happenning on the Substance Source platform!

Thank you

146
Hi Jeff,

From what I can see in your account, the 30 downloads were added to your account, and the website is not down so there should be no reason for it to not be working.
However, it can sometimes take some time for the downloads to be credited to your account. Have you been able to try again more recently?

If it still does not work, could you please let me know which OS, browser, and browser version you are using?

Thanks a lot !

147
Hi DanTsukasa,

There are two reasons why the sbs files are not available for these materials:
There are either procedural materials licenced by GameTextures.com, for which we only had the ability to give access to the sbsar (which is the case for the stylized materials you mentionned), or are bitmap based as you had guessed, either produced by RDT or by Allegorithmic.

All the procedural materials from Allegorithmic have the sbs available (Which is the case for "Solar Panel" which you seemed to be looking for).

Hope this helps answer your question!

148
Content - Substance Source - Re: Removed substances?
 on: April 05, 2018, 09:53:16 am 
Hi Bjorn,

No, you are not loosing your marbles!
We are in the process of replacing third-parties materials by ones produced by Allegorithmic which will have more tweakable parameters and will be physically based.
The ones which were removed stay accessible only to the people who had downloaded them before that.

You'll see some materials of that type in the future on Source

149
Hi DanTsukasa,

The search has been modified, and as an unfortunate consequence it has removed the ability to search by type of file available. Regrettably at the moment there is no other way to do this filtering.

We plan to add back this feature asap, sorry about the trouble this causes you!

Regarding your other point, could you please give me an example of some of those materials for which you'd like the sbs?

150
Hi Martyl, Rod_ross

We have made modifications on the website recently and for a few hours some materials which were not available anymore were made visible by mistake. It has been fixed, but you won't be able to see them anymore.

Sorry about the trouble!

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