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Messages - l_riefkohl_ferrer

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I saw somewhere in the forums that such a thing is allowed if you edit their textures in some way, but I wanted to post this thread to make sure and know a little more details. Let's say that I model a chair and texture it with Gametextures.com wood texture. The texture will have the UVs shape so I guess that counts as being edited. Can I sell that model where I pick to sell it? Thanks in advance!

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I have just 2 payments left in my account and I would like to pay in full with alternate payment method that's not in my account. I see no options for none of those, pay in full or change payment method. How can I do what I want? I live in the USA and tried to contact California location by phone, but nobody answered. I guess that's because today is Saturday. Thanks in advance!

4
So basically from my understanding it can be done if I use those files as base to create my own substances? Am I right? This is great news. I can even use Gametextures files to sculpt in Blender. Pretty awesome, thanks!

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The title says it all. I plan to build some models with Blender and texture them with files from Substance Share to sell them later in Unity's Asset Store. Is that allowed?

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Oh and I'm also unable to open spsm files.

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Basically any sbar file. The sbs files I can open.

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I've been trying to open some Substances from Share but I always get the same error: "No importer found" with Designer, Painter and Player. Any ideas about a solution?

9
I'm working in a sidewalk texture and I'm trying to view my progress in the 3D view but for some reason the texture is not showing. Any ideas about what could it be?

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What I want to do is turn my normal map into a round sidewalk texture with edge damage, indents, crevices and a little bit of stains and dirt. I'm following a tutorial I found on Youtube where the author teaches how to build a stone brick texture with the brick generator as base. I'm following that tutorial and so far I have a nice heightmap and normal, but the problem is that I need to turn that stone brick texture into a round sidewalk. The brick generator don't provide a way to make a round 1/4 of a circle base brick so I modeled a high poly mesh in Blender and baked the base normal.

The problem is that I need a way to turn it into a grayscale similar to the base image of the bricks like in the tutorial that I'm following. I saw another tutorial where the author turned a normal into a curvature map and used it as a base for his texture, but the video was deleted and I have no reference about how to do that anymore. Anyway, I guess that in this forums somebody should know how to turn a normal map into a base texture for edge damage, etc... so I came here for advise.

I'm including a pic of my normal map and also the normal map applied to my low poly mesh:


This is my normal map. As you can see is the base of a round sidewalk corner with no edge damage or wear yet. I want to use it as base for my texture but I need a way to turn it into a grayscale or something similar. I don't know how to do that so I need help.


Here is my low poly mesh with the base normal applied.

If somebody know an alternate way to make a round sidewalk texture I would like to hear it as well. Thanks for your help!

11
Hello guys. I'm a newbie trying to establish my workflow and I would like to use Blender for modeling, Substance for texturing and then import everything into Unity. I'm trying to build a simple road network and I already know a little of those 3 tools, but I need a little help about how to turn a normal map into a complete substance. What I want to do is model the low poly geometry in Blender, then build a high poly version of the low poly with the subsurface modifier, bake the normal map and import that into Substance Designer. I already watched a video giving me a little bit of info, but the video was deleted and I've searched for hours and found nothing similar so I came here o ask.

I remember a little bit about the video and I know that I need to turn the normal map into a curvature map because that's what I plan to use to build what will be the concrete slabs that will conform my sidewalk. The thing is that I have no idea about how to do that and I need a little help with that. If somebody knows a better alternative I would like to hear it as well. Thanks in advance for any help.

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I have a 90° round plane that I divided into 4 segments and I intend to turn into a round sidewalk texture. I need some help to complete the task and the first thing I need is a curvature map. Can I bake it from the low poly mesh? If yes, how do I do it? Thanks in advance.

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