Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Teriander

Pages: [1] 2 3 4
They are usually a few weeks after UE4 releases a new version.  Unfortunately receiving a response, expected day of release, or an update from the Substance devs on here is a bit, challenging.

Now that 4.22 is no longer in preview and fully released to the public, when can we expect Substance Plugin to be available?


I am also now experiencing this problem.  It appears to have resurfaced on the week of March 10th 2019.  I hope the devs are aware of this and are fixing it. 

Substance Integrations - UE4 - UE4 Substance Scaling
 on: January 23, 2019, 11:32:02 pm 
Sometimes when I use a material from Substance inside UE4, the scale is off and I do not see an option to change that.  For example.  If I have a leather material on an object and the bump is wide, how can I make the bumps smaller without having to scale my UVs in another program?

I have my UVs fitting 0-1 and I dont want to go out those boundaries.  Any suggestions? 

Hmm.  Sounds like something needs to change. 

I have a wall in UE4 that uses Channel 1 for a repeat throughout the wall, Channel 2 for the Lightmap, and Channel 3 will be a custom paint from Substance. 

But inside substance my object is only being painted on Channel 1 with no option to change.  How can I tell substance to reference my UV channel 3 or higher?

Substance Integrations - UE4 - Re: Unreal 4.20
 on: July 23, 2018, 05:49:12 pm 

Thank you for the update!  Very much appreciate your response.

Substance Integrations - UE4 - Re: Unreal 4.20
 on: July 20, 2018, 06:37:03 pm 

It's officially released now.  Could we have a eta on Substance now?  Sorry to be pest, it really helps my schedule knowing if I should wait for Allegorithmic's materials or just create my own.  Im going for quality so substance materials would come in handy!


Substance Integrations - UE4 - Unreal 4.20
 on: June 09, 2018, 01:57:20 am 
When could we expect Substance for 4.20 to be supported?  Or where can I download a early version of it?  Im testing a scene with it that I started several weeks ago in 4.19 with the intentions of testing 4.20.  Unfortunately I forgot to not use Substance materials for this test, as a result I can not access my scene in 4.20 now that the preview is released. 

Access to Substance for 4.20 would be awesome.

You need to import your object with a single material in the first place (1 material = 1 texture set = 1 UV layout).
Then you can separate the chair in different materials in Painter through masking in the layer stack.

Then would it be possible to select by Material ID?  Because I currently have 3 Material IDs which make it simple to select the polygons assigned to that material.  It sounds like your option of "Masking in the layer stack" is a good idea, but selecting the area to mask would be a pain unless I can select by Material ID. 

Lets say I have a chair with 3 assigned materials (Chair_Front, Chair_Back, Chair_Legs).  I import into substance Painter and my "Texture Set List" has "Chair_Front, Chair_Back, Chair_Legs".  Perfect!

But when I export, it exports 3 textures for each PBR section.  3 BaseColors, 3 Metallic, 3 Roughness.

I do not want this.  I want 1 BaseColor, 1 Metallic, 1 Roughness.  How is this possible?

SubstanceSubstance - Discussions - Steam Upgrade?
 on: April 24, 2017, 02:34:41 am 
I just purchased the upgrade here on the website, but I do not see a way to apply my upgrade to Steam.  It does not appear Steam accepts the license provided by the Allegorithmic's website.  I've gone to the Steam tab on this and selected Sync, but that didn't send my Allegorithmic's license to the steam server.  At least its not showing up.  How do I apply my license on Steam?

Substance B2M & Substance Player - Substance B2M - IOR?
 on: November 18, 2016, 09:41:32 pm 
How do I export with an IOR in Bitmap2Material?  I do not see IOR as an option.


Ok, after more experimenting, something is definitely strange when exporting with the "VRay" Preset.  It appears the "Reflection" map is inaccurate.  It works fine when exporting for the Unreal Engine 4.  But for Vray it is not fine. 

Any suggestions on this?  Is anyone able to duplicate this and notice an issue with reflection maps on the VRay preset?

I am running into a very strange issue.  I have a truck that is using about 10 different materials.  When I export with the VRay Preset, everything is loading into 3D Max correctly.  Except my last Material for the wheels.  The Reflection Map that is generated is very incorrect.  It is Almost entirely white which makes my wheels appear almost like a mirror.  Inside substance my wheels have almost zero reflection.  Not sure why it outputs a almost white reflection map. 

Pages: [1] 2 3 4