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Here is the material in the viewports.

Here is the conversion graph I used (its the same one as one of the initial MDL tutorials provided by allegorithmic) - I was messing about with the values before taking the screenshot so the speclevel is not set to default here.

Finally here is the MDL plugged in... I thought it might be a specular issue but i modified the value and it didn't bring down the bright glare on the material.. any ideas?

Nvm. Sorted:)

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