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Messages - gatorNic

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I would be completely fine as long as I could install the beta in a different location so that I can have them side by side if I need it.   Reinstalling every time is just dumb.  You can have every version of Maya installed on your computer if you want, I feel like this shouldn't be a problem.

Sure a conversion tool or something would be nice for old materials even if it wasn't perfect, but understand it was a beta and they are not responsible for making sure that old stuff works with an official release. 

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Encountered the same thing.  How do you install both 0.8.1 and 2019 side by side?  Every time I install one it uninstalls the other.    Since I can't import old materials, I have to uninstall and reinstall every time I want to access them?  That would be crazy, please tell me there is a way. 


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Yes please!   My credits are waiting. 

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Content - Substance Source - Fix Synthetic Felt Rough
 on: September 23, 2019, 11:26:41 pm 
Hi

Can you please fix Synthetic Felt Rough? It has a very noticeable splotch on it that hurts it's repeat-ability greatly.  You can even see it on the on the substance source image as well. It's the 2nd purple, flatter felt image, right before the interactive demo.

Funny thing is I am not even repeating it that much, like 1.5 and there is just a large splat that I have to try and move to edge.  No real reason for that to be in there.

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My workflow is a little different.  Since with arnold you are not rendering for realtime,  I use height as displacement.   It's a little slower to render but the end product is nicer.   Maybe it will work for you.  cheers. 

Decent example workflow.  This is the 2nd part with rendering:  https://youtu.be/Po6vW9ANmu0

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Content - Substance Source - Re: Add sbsar/sbs listing
 on: May 12, 2019, 07:16:25 pm 
I get what you are saying, but I thought it would just be nice to atleast know the possible formats even if I can't use it in that program.  That way before I spend a credit on it I know I have the option to edit it in Designer or have to go clicking around on the website to find out.     Just seemed like an easy, no-brainer to me.    :)

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Content - Substance Source - Add sbsar/sbs listing
 on: May 09, 2019, 11:43:08 pm 
On the website version of Source it has an informational listing of what it includes "sbsar/sbs" right at the bottom of the material image.  That is great.   

However, when I open Source from within Painter I don't see a listing anywhere of what is available even if you click on the material.  Can you please add it to the internal Source directory?

It would be different if every material included the same thing, but some are sbsar only.

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I received your email with the separate login details.  Looks like it is working thanks for your help.

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Hi, I sent mail by the contact form but I wanted to post here. 

I have an enterprise license (not associated with this account) in which I am only allowed to log into your site by using the google sign in for security purposes. Substance source and this Forum both do not have a Google sign in option.

So I CAN access my license through your main site with a "Sign in with google", but I CAN'T access Substance Source or the forum.  Does source and the forum need a sign in with google option?  How does an enterprise with a google login sign into those resources?

thanks,
Nic

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Yes once you reimported your mesh, in the texture set list window, click the Settings dropdown, then choose Reassign Texture Sets.

hmm, so finally got around to trying this, I am not sure I am getting a result expected.  btw no object names have changed in the fbx file, just uv's

-So does this work correctly with a UDIM workflow as well?   
-Can you just move one object into another texture set, while leaving others intact?  Because it seems the best I can do is flip flop texture sets completely.

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Thanks I will take a look!

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Is there any way at all to transfer your paint on a model if you have to move some UV's to a different texture set? 

Obviously it does very well at projecting on uv's if you only change them within it's current texture set.  Anyway to point that old set to the new set so it can find the geom?

thanks

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