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Messages - Maximum-Dev

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I'm importing a texture set into material slots as it is normal map Green/Blue channels are aligned correctly. But when I rotate the material i.e 90 degrees it results in both Green/Blue channel of the normal map facing the wrong directions and rendering incorrectly.

I'm importing materials, rotating and blending them on each other to create larger variations but this issue is stopping me from doing so. You can see it happening on the same stick in the attached image, visualizing normal map R channel.

Is there anything I can do to fix this?

Thanks in advance.

Substance PainterSubstance Painter - Technical Support - Default tiling amount
 on: September 09, 2017, 07:01:16 pm 

Since version ? the tiling amount of every new layer is at 3 by default. Is there anyway to change it back to 1? In case of smart material it's really annoying to have to change it back to 1 for every sub layers.

Thanks in advance.


I saw the news about Dynamic material layering for Unity. Wondering if it's going to work out for UE4. Basically this workflow does work for UE4 but the issue is material instructions go very high. At least double the instructions compared to the unique texture set workflow. And it becomes a performance killer pretty soon when all materials have such high amounts of instruction..  ???
Can someone shed some light?


See the caveats part

It worked thanks. :)
I've installed it today and a lot of those are still new to me to discover.

I'm on windows 7 x64.
But running it without admin does the job thanks.

Substance PainterSubstance Painter - Technical Support - Iray not working
 on: April 03, 2016, 12:19:23 am 

I can't use the Iray in SP 2. The menu is not present.
I was able to use Iray in Designer 5.

PC - 970 - 4790K - 16GB


When I try to import some texture maps a message appears saying I have to drag and drop what I want to import to a shelf tab. But when I drag something on shelf it doesn't let me release it anywhere and the only way I'm able to import my things is when starting new using the add button. (version 2.0.3)

SubstanceSubstance - Discussions - Wrong page
 on: January 28, 2016, 11:49:41 pm 

When setting any filter and hitting apply it goes off to an unrelated page.

Substance PainterSubstance Painter - Feature Requests - Re: Painter wish list
 on: October 31, 2015, 12:30:16 am 
* Ability to move/rotate the mesh
* Ability to import multiple meshes

* Disable/Enable MipMapping in the 3D view.

Substance PainterSubstance Painter - Feature Requests - Re: Painter wish list
 on: October 09, 2015, 09:47:40 pm 
9. Export as 8Bit .PNG.

That's it my maps weren't power of two.
Thanks for the help.

There, when I select it the HDRi doesn't change.


Whatever HDRi I put in Documents\Substance Painter\shelf\environments the thumbnail shows in painter but when clicking it nothing happens. I tried both .HDR and .EXR.

Substance PainterSubstance Painter - Feature Requests - Re: Painter wish list
 on: October 04, 2015, 10:18:03 pm 
OP updated. :)

Substance PainterSubstance Painter - Feature Requests - Painter wish list
 on: October 01, 2015, 05:42:01 pm 

Instead of making a thread for each feature I'd make a post here each time I had something in mind.

1. Select multiple layers and merge them like in Photoshop.
2. Screenshot.
3. Displacement mapping.
4. Parallax Occlusion Mapping.
5. Export texture sets merged into one texture (per channel)
6. Hide parts of mesh where it is otherwise hard to see/paint.
7. Support for texture sizes bigger than 4096x4096. (Critical)
9. Export as 8Bit .PNG.

Thanks for the awesome product. :)

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