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Messages - JavierHowler

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1
Im attaching an example On how it fails, just try to change the input in designer and then try when exporting as sbsar

2
HELP!
This simple node setup works like a charm in designer, but not on player
Its attached to the string of a text. it should display A or B depending on the integer input, but on player It always stays at B (Actually, the input is not shown in player unless its being used somewhere else)
(Player's log throws no errors)

3
I've actually solved it by linking the $time into the graph functions and export all time values from 0 to 24 with substance player. It was time cosuming but, now I can make any change I want in the design and export in a glimpse

4
Lets say I made a simple .sbs that generates a "default profile picture" As the one attached, this file has the exposed parameters of:

-Text (string)
-hue (float1)
-random seed

Now Id like to automatically export all output variations, like 3 color variations for each letter in the alphabet, (And a random seed each time)

That'd be a cool way to make procedural assets for a web page so all users without profile picture would have an avatar of their letter with a random color.

Is there a way to export just that, like specify which variations you want to output without me having to do it manually for each letter and color?


5
Allegorithmic has always surprised me with its aproach and interaction on the community. Also all the integrations with sketchfab, unity, maya, etc (Would've loved to see a blender integration) . its a pleasure to work with your software and tools. I wish you all good luck, and will be following closely your news.

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