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Messages - jason_1985

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Substance PainterSubstance Painter - Showcase - M48 Kukri Knife
 on: September 20, 2020, 01:56:36 pm 
Decided to model a small model in Blender to get used to the software. This is my first high-to-low poly model made completely in Blender(modeling and UVs). Baked and rendered in Toolbag, textured in Painter. Many more renders, video and viewer at my Artstation:

https://www.artstation.com/artwork/g29w3G






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Substance PainterSubstance Painter - Showcase - Fire Hydrant 4
 on: August 15, 2020, 03:36:53 pm 
Did a texture swap of my two Hydrant designs out of curiosity and fun. Many more renders and 3D Viewer on my Artstation:

https://www.artstation.com/artwork/nYJrb6




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Substance PainterSubstance Painter - Showcase - Fire Hydrant 3
 on: July 24, 2020, 01:33:39 pm 
A texture swap of my two hydrants. Hope you like it. Many more renders and 3D Viewer at:

https://www.artstation.com/artwork/R3y38E




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A re-work of an older model of mine. Modeled after a smoke grenade manufactured by Defense Technology. Minor texture tweaks prior to the new renders and post-render manipulation. Many more renders, turntable and 3D Viewer at my Artstation page:

https://www.artstation.com/artwork/kDD3Wd




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Substance PainterSubstance Painter - Showcase - Fire Hydrant 2
 on: June 27, 2020, 12:43:27 pm 
Made a second variant of the popular Fire Hydrant. I used the base of my original mode and modified it to be longer and thinner. I then modeled the new components from scratch. Let me know what you think! More renders and 3D Viewer at:

https://www.artstation.com/artwork/xJznaW




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First project using Blender and Designer. Followed the great tutorial by Keegan Keene. Renders and 3D Viewer at:

https://www.artstation.com/artwork/GaOVNd




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Substance PainterSubstance Painter - Showcase - Fire Hydrant
 on: May 20, 2020, 05:22:48 pm 
Hey guys, thought I would try my hand at the classic Fire Hydrant. I know there are heaps out there but I loved the design and thought modeling it would be quite the challenge. More renders and 3D Viewer at my Artstation:

https://www.artstation.com/artwork/A9OeVV





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Substance DesignerSubstance Designer - Discussions - SVG question
 on: May 18, 2020, 07:39:04 pm 
Hey guys. Just started using Designer yesterday and had some questions about the SVG node hotkeys. I know "Control" will add or delete a new point depending on if you activate it over an existing point(it will then delete) or if just over the line(it will add a point). Holding down Alt allows me to move only one side of the curve but sometimes I get points with only one 'leg' and I cant seem to add another one. There doesn't seem to be the same options as the Curve Node where you can lock/unlock the sides, make the right side of the key a right corner etc?? In the image below, I circled an example of what I mean, there is only one side where the other points have two that I can manipulate.


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Probably varnished plastic in some cases, but what difference does it make? It looks like metal to me, really shiny like a mirror. Should not be hard to re-create in Painter...

I will give it a shot. I'm probably taking the whole PBR thing too seriously haha !

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Isn't this just really reflective metal (Fill layer with Metallic to 1, Roughness to 0) combined with some very subtle bump/ normal noise?

Is it a metal in reality though?

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Hey guys, any ideas or tutorials on how to obtain the material circled in red in the above photo? I literally have no idea on how to go about it. Any help would be greatly appreciated!

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So mid-way through texturing I noticed a slight error in my UVs so I fixed it, rebaked and tried reimporting the low poly into Painter but all my existing channels/textures disappear! When I open up the project configuration window it doesn't list a mesh at all(attached photo). Can anyone help me out please?

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Substance PainterSubstance Painter - Showcase - Classic Tommy Gun :D
 on: December 09, 2018, 02:08:04 pm 
https://www.artstation.com/artwork/YaBO0d

Let me know what you guys think. Spent alot of time in the texturing phase and learnt alot which I will utilise in my future projects :D






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Substance PainterSubstance Painter - Discussions - Re: A few random questions
 on: November 24, 2018, 04:16:26 am 
Do you have Substance Designer as well?

This would be the program for creating materials to use in Painter. :)

I don't have Designer just yet. I do understand that it allows much more freedom and options than Painter alone. I'm trying to understand Painter fully before trying Designer.

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Substance PainterSubstance Painter - Discussions - A few random questions
 on: November 23, 2018, 04:32:59 pm 
Hey guys, just have a few questions about Substance Painter that I need help with:

1) I cant "Create Smart Material". I get the 'default shelf 'shelf' is read-mode only and you do not have write permission". I did attempt to give myself admin rights but I must have done it wrong(went into Painter files, resources, shelf)... Is there a step-by-step method that someone can help me with? Which actual folder/file do I have to give myself permission to?

2) Any good tutorials/videos on creating a good wood material out there that you recommend? I'm working on a Tommy Gun currently and could use some assistance.

3) I notice some of the grunges/procedurals in the built in smart materials are not available in the shelf to be used on their own. For example the 'ratio_wood_fibres_1" found in the Wood Walnut Smart Material(Wood_pattern_01 is another one). Is there anyway to move this procedural to the shelf? Where can I find other grunges/procedurals online that are not found in SP?

Thanks heaps in advance. Any help would be much appreciated :)

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