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Messages - ilm1429

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1
What is really disturbing is the ethics behind this...

2
Yes, we must have an option to disable it.

3
I, as well, don't remember having received an email on that purpose.
My guess is that perpetual licenses will be terminated, even on steam.
It was clear from the first day adobe acquired allegorithmic.

4
I am interested in this also.
How much can we delay the renewal of perpetual license maintenance?
Thanks.

6
Sorry for the dumb question but I didn't find online.

I want to mask out part with polygon fill or paint, but nothing happens when select/paint.
The said tiles aren't on the origin. Is that the reason?

Tried everything I knew.

Thank you for your time.

7
It seems that the create texture set per udim did the trick. I thought I tried it, but apparently not.
Cool!

Thank you for helping.

8
Substance PainterSubstance Painter - Baking - I don't understand UDIM baking
 on: December 22, 2019, 02:46:57 pm 
Hi all,

Sorry for the dumb question, but how does baking udim work? I did read on it as much as I found, but it doesn't work for me?
I always get black or dark grey, un-texturable parts after baking. It only works well when I have a single UV tile at origin.

Thank you.

9
Hi,
The file wasn't saving when the crash occurred so why the file has been corrupted?

10
Substance PainterSubstance Painter - Baking - Re: 2019.2 takes forever to bake
 on: September 10, 2019, 05:57:11 pm 
Thanks for the info.

11
Sorry for the dumb question but, aren't udim's designed just for that?: for uv islands not to be on 0,1 tile only, but to have them on the other tiles as well?

Then, all the uv islands being on the basic 0,1 tile causes severe issues with me:
- Baking takes forever and hangs up at curvature processing.
- Overlapping uv islands are visible (not sure it does that all the time in the latest version though).

Thank you for clarifying. :)

12
Substance PainterSubstance Painter - Baking - 2019.2 takes forever to bake
 on: September 05, 2019, 02:38:32 pm 
Hi,
It was ok in the previous version, but now, and while I see the speed improvement, it hangs forever at 57 %, on simple meshes, at curvature.
Maybe my old system (dual xeon 5650 on evga sr-2, 48gb though) is the cause, but I have very fast dual 1080ti's, so I don't know...

I tried disabling AO, but with no success.

Thanks in advance for suggestions.

13
No cage, just the default options (and udim per texture set checked)

15
I did everything correctly afaik, exported out of 3dsmax an fbx with uv tiles.
In painter, they are recognized but, when I bake, the texture sets that are not on 0,0 tile (the basic one) don't bake properly and come out black or very dark and are unusable. It seems they use the mesh that is on tile 0,0 for baking or the like.
Did I forget something?
Thank you.

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