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Messages - crazyD

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Yup, that appears to have solved it. I wonder if that is a new requirement? I normally leave that service disabled. Thanks a bunch Funk!

It looks like allegorithmic quietly released a beta 12.1 version. I'm having the same problem with this build as well.

I've uninstalled, deleted the Painter subfolder, rebooted my machine, and re-installed and still experience the same problem.

Help allegorithmic! We can't file bug reports from within the app since we can't access the app. Need some help here.

I suspect they missed some files in their package. What's most annoying is the silence. :)

Downloaded the new beta 12 today and installed it. Receiving the following error: "Installation error. You're missing some software requirements. Please reinstall. Software will exit." - and it does exit.

I've reinstalled and removed and reinstalled and still get the same error. Any thoughts?

I think this might have more to do with offset UV shells than stacked. I seem to be able to paint on stacked shells, but not on offset shells. I don't know if that helps or not.

Need an invert mask option/button. Having to use the Levels function to invert a mask is an unreasonable solution. Once click vs 6 slider operations.

When scrolling the mouse wheel to zoom, the zoom seems to be central to the viewport vice to the mouse pointer. This operates differently from the mouse button + mod key operation that does zoom to the cursor.

Substance PainterSubstance Painter - Feature Requests - Mask Highlighting
 on: August 15, 2014, 06:11:23 pm 
Since the thumbnails are so small for the masks, it would be hugely beneficial to have some sort of mask highlighting. Perhaps when the mask is hovered or selected to show a highlight. Perhaps similar to the quickmask. Working on high-resolution monitors makes this even more critical, especially when working with small pieces.

For #5, a short-term solution I've found is to simply switch back and forth between the modes with the hot keys. ie. press 1 or 2 to go to brush/eraser mode, then flip back to (3) projection mode.

SP is great, but here are a few things that I've found cumbersome or lacking while working with stencils:
1- Constraints to lock stencil rotation to axis and common degree settings (ie. 15, 30, 45, etc.)
2- Drag and drop support for texture import into SP
3- Adhere to texture aspect ratio when importing instead of assuming it's a square
4- By default lock stencil scale to viewport scale (or setting to implement). When moving the model around, zooming loses my stencil scale and it's difficult to eyeball it back to scale/position
5- Hot-key to quickly hide the stencil while viewing results.
6- (bug maybe?) When using a UV with offset coordinates (for example opposing walls of a building where the overlapping partner wall UV coordinates are placed on a equivalent, but offset, UV tiled space), currently can't paint on selections that are outside of the main UV space.
7- Vector-based masking capability (temporary solution would be to allow a stencil mask in stencil mode) -- currently stencil masks are not available in Projection mode.
8- Stretching/shrinking of stencils (vertical, horizontal, or both)

I apologize if some/all of these requests are already available and I just haven't figured them out yet. :)  Keep up the great work!!!

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