// UPDATE:
Thanks guys, your latest update fixed exporting to 4K!
And also has SD became faster at loading my projects.
Feels more responsive and the 3D viewport render looks nicer too 
//// UPDATE Part Duex:
Nope I was wrong. It published @ 2K.
When publishing SD does not respect project graph resolution settings.
For 4K the engine must be set to OpenGL, which is problematic at best.
First time loading of a project made with 4.4.x in 4.5.x works, nice and a bit smoother yes.
Then switching engine to OpenGL is when SD starts fucking up again. Restarting the system
is no use. Opening an autosave (4.4.x) in 4.5.x works nice and a bit smoother yes.
Then switching engine to OpenGL is when SD starts fucking up again.
After taking it's sweet time to load graphs, if at all, the 3d model does not display.
So I load the 3d model. But then the graphs do not load nor display on the 3d model.
Sometimes after two cups of coffee one of 20 graphs load.
So I switch back to CPU right? NO! it won't let me, or wait literally 15 minutes and the dialog appears.
Id SD dpoes not crash by itself I kill it. Restart with no projects and yes, then, it lets me switch engines.
Wauw, after going back and forth between SD and here 30 minutes have passed. It loaded more graphs!
Yeah 5 of the 20 or so, and not even all channels.
//
Hi,
Running 2013 iMac i7, with 24GB Ram. nVidia 680 2GB Vram.
Upgraded to 24GB of ram.
Under the following circumstance 4K publishing is achievable.
- linked images must be jpeg's
- image compression set at jpg
- no nodes or fancy graphs.
- use final maps for a new substance
My current project does not export to 4K EVEN with all linked images converted to Jpeg, and compression set to Jpeg.
I export all final generated maps, save or convert to jpeg.
Start a new substance project and link the aforementioned files with compression set to jpeg and hook them to the final outputs.
Just one graph with no nodes nothing per mesh.
Now publishing works.
But what the use if no exposed functions are available?
I hope I just got carried away too much and my approach is the problem.
I'd like to share my project files with you Wes, perhaps you can give me some advice?
Thanks!