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Substance Integrations - UE4 - Re: Performance and Optimization Guidelines
on: November 15, 2019, 07:49:22 pm
What would be the best way to test the impact on a shader level, of using a Substance graph versus exported Maps? Interested in finding out the benefit for particular projects of interactivity vs speed.
What impact does the Graph have itself, or are the outputs acting as Bitmaps when built?
What impact does the Graph have itself, or are the outputs acting as Bitmaps when built?