Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - dnl.decarlo

Pages: [1]
Substance Integrations - UE4 - Visible If boolean issue
 on: January 29, 2019, 03:27:44 am 
Hello everybody,

I have an issue with visible if on boolean parameter.
I want the parameter to be invisible so I am writing the expression

input["Identifier_boolean"] == false

The default settings is set to true, so it should be invisible, It works if I switvh in preview mode, but in UE4 is visible.
Is there any thing I am missing?

Thanks a lot,

Hi Wes,
Thanks for your support.

I don t make them read/write. I never did with previous versions. How can I make it?

Hello guys,
do you know how to make my procedural normal map visible even in the side of the obj. like a falloff or fresnel effect to push the normal visibility also in the side of the obj?

Thanks a lot


But I cannot input custom image in the custom inputs image

Hello everybody,

I created a sbs that uses custom input images as textures.
In Unity the select texture icon appear in each input, but actually I cannot change any of the inputs.

Can anyone knows how to fix it?

Thanks a lot

Substance Integrations - Unity - SBS/SBSAR in Unity 2018
 on: August 21, 2018, 09:46:54 am 
Hello guys,
is it normal that sbs and sbsar are not working in unity 2018?

everything works with previous versions but with the update I am facing serious issues.

Thanks a lot,

Thanks for the reply,
Actually it is what I did. I deselect the roughness of any layeres, but the roughness of the first layer becomes blurried and doesn t reflect anymorre the enviroment as a mirror

Hello everybody,
I am facing an issue. I am working with a simple cube. I want that the material reflect everzything so I put my paint layer with color on white / roughness at 0 and metallic to white. Everything works fine and as result I have a mirror effect as expected. As I add some layers (masked layers with different rougness amount) the roughness of the original leayer get blurred and I loose the mirror effetc on the unmasked part of the object.

As anyone experienced that issue?
If I start the project from the beginning it works perfectly but as some point I loose the mirror effect again with a blurred roughness as result.
Thanks for any support.

Substance DesignerSubstance Designer - Discussions - DOUBLE SIDED IN SD
 on: February 20, 2018, 05:13:06 am 
Hello everybody,
can anyone help to figure out how to have a double sides shader in SD? I need to create the substance for a floor behind a wall with an opacity mask. Unfortunally without an alpha test/double sided the floor is totally trasparent behind the wall the has an opacity mask connected. It seems a backculling issue that I can fix easily in Unity, but I need to create the substance before, and i cannot if I can t see the floor.

Thank you everybody

Substance PainterSubstance Painter - Discussions - Re: Double Side ViewPort
 on: February 20, 2018, 05:06:52 am 
Jeremy, where could I switch the shader  to the  alpha test  one in SD?

Maybe I resolve the issue, it is not a color profile problem (maybe) but just a different exposure of the environment map. I used the same map as the same exposure value and I experience the issue, but if I low the exposure of the enviroment map down in SD I got the same result of SP.

It is possible that the exposure of the 3D viewers in SP and SD is different?

Hello everybody,
I am new to SD so I want to ask some help. I painted all the textures in SP in linear workflow. Now I am trying to import in SD, but all my texture seems to be in sRGB. If I try to import the textures exported from SP in Unity and set the Unity color setting in Linear everything works perfectly. So my question is: where is the problem in SD? why the 3D view of SD show me really bright (like gamma corrected) textures, so different from the SP 3d view?
I am trying to find a converter node from srgb to linear but I cannot find it in SD.

Thank you so much for any support you could give.
And sorry if is a stupid question for advanced user.


Pages: [1]