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Messages - Matthew Clapperton 0

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Here's my concern, I work in VFX and feature animation, a fairly niche market in the grand scheme of things. Adobe is a company geared towards selling software to the masses. They view 3D content creation as something that is going to become more mainstream in the future, which is probably true. How concerned are they going to be with issues like seamless UDIM painting and features that pertain to a tiny segment of the potential market? I just can't see them caring all that much about vfx pipeline tools, unless this is just one move of a much larger strategy to break into 3d.

We shall see I guess.

2
Hey there!

It would be super useful to be able to setup multiple texture exports with material overrides.

For example, it is not uncommon to create dirt and damage smart materials that will be used as b/w masks. Currently I create separate files for the standard textures and individual masks per asset.

If it were possible to export the standard textures and than create an export queue for the masks that would be a huge time saver. For example, the first export would be your standard maps, you could set the 2nd export to a dirt mask material, and a third to a scratch mask material. The exports would than be recalculated using the selected material override.

I hope this description makes sense!

Cheers,
Matt


3
In short, yes :)
We plan on publishing a technical blogpost about the feature to explain its inner workings.

That's great news! Thanks.

4
SVT are Sparse Virtual Textures. It means that textures can now be streamed dynamically in the viewport of Painter to improve performance and load larger projects. However some older GPUs do not support this feature and this option simply allows you to deactivate it if you run into issues with these older configurations.

Still not clear what this does. Are you going to post a video on this feature?

For example, at work I am currently texturing an asset with around 50 udims and have to keep most of the texture sets at 1k in the viewport. Will this tech allow me to view more texture sets at 4k at the same time?

Cheers,
Matt

6
Hey there!

So a couple of us have been introducing Substance Painter into the feature animation pipepline at Cinesite.

There is one feature in particular that we feel is needed, and that is the ability to custom name our texture exports. For example, lets say you have an object that is going to repeated throughout a scene, but with different colors/textures. It would be awesome to be able to export all those maps from one substance painter file and name them accordingly. Our current work around is to have one SP file per variation, or have multiple map folders and rename the textures afterwards (extra work).

If this functionality exists let us know. If not, it would be a great feature to add.

Cheers,
Matt

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