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Messages - Flying Solo

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1
Which is literally not usable for my work.

Because? Whats the reason to give them the same material if you don't want the objects in the same TextureSet?

Is there a way to work with them in substance painter as objects not as material IDs texture sets??

You can either split you object into separate TextureSets using material assignments, or UDIMs. You can't hide objects independently from TextureSets, if thats what you are asking.

Well, for example. We are using 52ID Material, every ID represent one type of material. In a bigger apartments we have xy objects but this objects separately can have same ID because they are made from WOOD. So if I export for example living room with couch made of fabric as 1 ID. And different object for example pillow with same ID because its FABRIC too, after export its all together because its same id but different object. Some scenes can contain over 150objects so its easier for me work in unreal/unity with one material having 52IDs. Imagine amount of shaders it would create...

2
Hey,

So this is my project in which I am trying to bring Substance Painter into workflow.
https://i.imgur.com/c3Ec1hR.png

As u can see lot of objects bud with same IDs. When I export them out into Substance Painter as one FBX they merge by ID.
Which is literally not usable for my work. Is there a way to work with them in substance painter as objects not as material IDs texture sets??

Thank you for answer ! (:

3
Substance PainterSubstance Painter - Baking - Re: Complete Map
 on: February 05, 2020, 10:24:23 am 
exporting 1 texture with all informations. In 3DS Max its called Complete Map

I don't know what that means. Shot in the dark: if you have multiple TextureSets that you want to merge into a single TextureSet: not possible within Painter. You need to combine the textures in Photoshop or use an external tool. -> https://gumroad.com/l/TextureSetCombiner or https://share.substance3d.com/libraries/2325

To make it clear. A complete map saves most surface properties of the rendered object; specifically:

Lighting

Diffuse color

Specular color

Reflections

Shadows

Ambient color

Self-illumination color

Refractions

And its all baked in a final into one simple texture map.

4
Substance PainterSubstance Painter - Baking - Complete Map
 on: February 05, 2020, 09:49:30 am 
Hey,

I wanted to ask as a newbie in substance painter. I am used to be baking textures in 3ds max but for my newest project I wanted to use Substance Painter for texturing and baking. My workflow is based on exporting 1 texture with all informations. In 3DS Max its called Complete Map, but tbh I have no idea how to accomplish in Substance Painter, can someone help please?

Thank you.

5
Can you try switching your view back from orthographic to perspective?

Nothing changed. It seems like camera is clipping into my mesh. When I move to the completely different angle for example to the left side my mesh looks fine as is supossed to be but when i got back to front view it clips.

6
Hello !

This is first time happening  to me, can someone explain me what I did wrong and how to fix it?

Thank you very much !

http://imgur.com/a/eBRaI

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