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Messages - Art_em_all

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Hey, hope you already solved your issues by now .. if not feel free to ask :)
But in basic words, reflectance 0 - is responsible for base colour (what ever you see directly - 0 angle) and reflectance 90 is more commonly nicknamed as "specular" .. (which is relevances only for materials with low roughness level).

So for dielectrics you want to keep reflectance 90 at white ..
and for Metals (since metals reflections are tinted) you can use same base colour texture (with slight brightness adjustment via Maxwell image controls)

don't forget that Metals are heavily dependant on ND (index of refraction) values and roughness.

Here is a quick tutorial the tI've recorded for dealing with PBR Textures when building Maxwell Material:


Hey guys .. woah it's been a while since anyone posted here.
I just came across this thread .. in fact dealing with PBR Textures in Maxwell could be tricky sometimes, especially if you want to have a mixed materials.

I've recorded a little tutorial on building Maxwell Material from PBR (Substance Painter) textures.
Check it out here:

But in shorter, you need to work materially material and use your Metallness maps a layer mask to isolate metallic from dielectric :)

Also, you might find that your roughness textures are processed .. slightly differently in Maxwell .. as a result your materials might look more rough in Maxwell than in Substance. you can fix that by mixing BSDFs with various roughness level. Alternatively you can adjust the contrast of roughness texture (using Maxwell image controls).

Hope it helps to anyone who would wonder around for some help / support :)

Substance PainterSubstance Painter - Showcase - Re: Artem's little gallery
 on: September 12, 2018, 05:02:36 am 
I'll take that as a compliment!
Thanks :)


Substance PainterSubstance Painter - Showcase - Re: WWII M2-2 Flamethrower
 on: September 07, 2018, 04:28:33 am 
Gorgeous!!! Amazing painting work!!!!!

Substance PainterSubstance Painter - Showcase - Re: Artem's little gallery
 on: August 31, 2018, 09:40:46 am 
Oh and here is another pretty cool image I did with Substance Painter.

Here is the render from Substance Painter (iRay)

a little breakdown on compositing :)


Substance PainterSubstance Painter - Showcase - Artem's little gallery
 on: August 31, 2018, 09:29:10 am 
Hey guys, just thought that I'd share some stuff I textured with Substance Painter.

All these are modelled in Maya and rendered with Maxwell Render.
More stuff on , oh and feel free to grab those 3D model here for FREE -


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