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Messages - Froyok

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Editing the layer stack via Scripting is not possible yet. However if your layer stack is build in a certain way, you can use the Javascript API to only export specific folders for example.

Substance PainterSubstance Painter - UV Tiles - Re: Changing UDIM name - bug
 on: September 07, 2020, 04:14:09 pm 
My apologies, the fix will actually be in our next bugfix version (6.2.2) that we are currently working on.

What do you call "legacy feature" ? We have nothing called like that in the application.

Substance PainterSubstance Painter - Baking - Re: Bake Mesh Maps problem?
 on: September 07, 2020, 03:56:07 pm 
Your screenshot is not very obvious : what is the actual issue ?

Without knowing better your project it's hard to enumerate the potential issues. At this point you need to provide more details or files to investigate.

Please don't bump very old thread like that, it's better to open a new one, especially for a feature request. Meanwhile you can take a look here :

The Clone tool works in screen space, so what you are trying to do is not doable. You are right it's not mentioned in the documentation, I will fix that. Some workaround I can suggest : - Use the clone tool in the 2D view instead - Use anchor point and fill effect to duplicate the part of the texture you want to project elsewhere

Your log file is empty. We are not doing any "sniffing" like you said. If you can, try to attach one of the file that makes the application crash, that would help us investigate the problem. This is not an issue we are reproducing on our side for now.

We are currently looking into issues related to the PYTHONPATH that can lead to freezes/crashes. We are trying to fix the problem for our next bugfix version planed in the next few weeks. You can try to run the application without Python meanwhile by using the command line argument "--disable-python".

Your cracks generate at a too high resolution, which stall/freeze the GPU. See the attached image.

Please follow the guidelines on how to report an issue:,22451.0.html

Did you rebake after importing your new mesh version ? If not, the bake are outdated if you changed the UVs.

@Peace Lover Please follow the guidelines on how to report an issue:,22451.0.html

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