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Messages - Rockingrob

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Hey luc.chamerlat.allegorithmic,

So in short: you should rather "Retile" your substance instead of Scaling the UVs in the renderer, or else you will notice Texture Repetition. thanks alot for your help. This is actually exactly what I was looking for :)

Cheers,
Rob  :)

2
Hey, thanks for your help!

I just tried out to tile the texture in Unreal Engine 4 aswell.
I tiled the texture in Arnold & UE4, not in the Substance graph.
This might be a pretty newbie question now, but is there a way to set the UV Tiling for a substance in the Designer Graph?
I guess this might help me solve this repetition problem.
(I know i could make the metal pattern smaller, etc., but one little UV Tiling option would be nice)

Cheers, Rob :)

3
(I just posted the same thread into the SD beginner section, i hope to get more answers on this thread :) so I'm sorry for this sort of repost)

Hey there :)

just began to learn some Substance Designer.
I created the rusty metal floor substance with the "Substance Designer Getting Started" playlist and imported the sbs file into Arnold render.

The substance works perfectly fine, but the dirt seems to be quite repetitive.
I was wondering if there is a way to "randomly" generate the dirt for each tile to break the texture repetition or some sort of workaround for that?



Cheers,
Rob :)

4
Hey there :)

just began to learn some Substance Designer.
I created the rusty metal floor substance with the "Substance Designer Getting Started" playlist and imported the sbs file into Arnold render.

The substance works perfectly fine, but the dirt seems to be quite repetitive.
I was wondering if there is a way to "randomly" generate the dirt for each tile to break the texture repetition or some sort of workaround for that?



Cheers,
Rob :)

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