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Messages - koppiman

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Hi! I am working with some friends on a new game, called Inexor, which will also be a totally new written engine. We want to use Vulkan API and are hard working on it. ( https://github.com/inexorgame/inexor-core ). My question would be, if we want to use sbsar files directly, is it possible, and if it is how would we do that?
Sincerely waiting for an hopefully positive answer                        (newbie) koppiman

PS.: artists and programmers are always welcome. (we are also on discord).

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Substance Alchemist - Discussions - Re: Square Corners
 on: January 31, 2020, 04:47:04 pm 
and maybe if you follow the settings in the image below?


I hope this is what you were looking for

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Substance Alchemist - Discussions - Re: Square Corners
 on: January 31, 2020, 04:41:54 pm 
To upload an image, simply drag and drop it into the posting.

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I dont know if its what you are looking for, but I mostly finish metal textures, by adding an metal finish Filter as last, and within that you can play around with Intensity and Roughness of metalness. You can also change Type of metal in Metal color mode, and define if its polished, natural......... in the finish type under.

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well I just tried to transform my first layer, and blended it after that with another. Seems to work fine.

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Substance Alchemist - Discussions - Re: non square textures
 on: January 31, 2020, 01:07:02 pm 
didnt find any option for that, neither in settings nor in creating a new project. I dont believe there is an option for that. I did change the tiling on 1 axis, when I needed a nonsquare tex

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Substance Alchemist - Showcase - brickwall
 on: November 28, 2019, 07:37:35 pm 

It´s so nice to work in alchemist. Little effort, but great resilts.

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Substance Alchemist - Feature Requests - non square textures
 on: November 28, 2019, 07:30:22 pm 
It would be nice to have possibility to create non square textures.

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