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Topics - tasiotas

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1
Hi,

I have sbsrender throwing warning messages, but they dont cause it to exit, just continue. That is good for some cases, but I actually need it to exit. Its for input image paths. Example below.

STDOUT: [WARNING][Default](0): FileTextureLoader >> Loading  "X:\\xxxx.exr"  Failed
STDOUT: [WARNING][SBSBaker]Image input "color-id" has not been set.

Could we have an option to treat warnings as critical ?

Thanks!


2
Hi,

Does anyone have a multi mat blend node with more slots ? Its a super tedious task to do, so I'd ask before I start doing it myself.

Second question, do you have any tips for editing xml files ? Any recommendation for xml editor and how to edit SD nodes in it ? Im talking about 255-ish slots.... I will want to assign them specific pre-picked color values for mask.

Third question, did anyone attempt to build master sbs file, with tens or hundreds of materials and single Material/Mesh ID image to assign them to mesh? Then simple batch file to go thru library of meshes to generate textures. Just an idea.

thanks!

3
Hi,

Is it possible to get Material ID from 3ds in Bakers ? Ideally, Baker would output floating point map (exr, hdr) with corresponding ID's.
I see that I can get those values with MeshId or SubmeshID Bakers, but then they are mapped to normalized grayscale or even less useful random/hue. How about outputing integers, without mapping it to any other values ?

Thanks!

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