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Topics - Imconected

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1
SubstanceSubstance - Discussions - New UV tile on BETA testing
 on: March 26, 2020, 10:28:07 am 
Hi.
I just wanted to drop a word about the new udims workflow.

Super cool! I like the setup so far. I just tested on a new asset.

Great job!

Cheers.


2
Substance PainterSubstance Painter - Discussions - 16 bit Exr support
 on: March 07, 2020, 07:35:57 am 
Hi there.

Is planned for the near future adding 16bit exr export option?

Cheers.

3
Substance PainterSubstance Painter - Discussions - ACES
 on: March 05, 2020, 12:46:19 am 
Hi there

Is aces ocio build in with the upcoming substance version?

Thanks.


4
Substance PainterSubstance Painter - Technical Support - Script filer error.
 on: January 03, 2020, 07:36:58 am 
Happy New Year!!! Creative people.

I get this error : [Script] file:///C:/Users/alvaro_letelier/Documents/Allegorithmic/Substance Painter/plugins/substance-source/main.qml:888: TypeError: Cannot read property 'label' of undefined

when I try to download from substance source.

Cheers!

5
Hi there.

Strange noise on my AO. What may cause this? 8-bit Output format?

Cheers.

6
Hi there.

I'm using a flood fill and flood fill to gradient but when I connect a Level node to the flood fill I lost his properties so my Flood Fill to gradient stop working as I want.

I'm following a tutorial where the Level Node is connected to a Flood Fill node keeping its properties.

Thanks.


7
Substance DesignerSubstance Designer - Discussions - Custom mesh height
 on: December 13, 2019, 09:51:46 am 
Hi there.

I'm using a custom mesh to make my texture but the height preview does not look nice. The mesh is not very dense. Using SD's own meshes I can preview the height just right. How subdivided has to be my custom mesh to be able to see nice hight information? Or I can tesselate custom meshes on SD?

Thanks!

8

Hi there.

Sorry, I made this feature request on Designer but is a Painter request.

It would be cool to be able to have more options to manipulate grouped layers. Also I found many times wishing to have transformation or deformation options at the 2D level like the warp transform option in photoshop.

Cheers.

9
Hi there.

It would be cool to be able to have more options to manipulate grouped layers. Also I found many times wishing to have transformation or deformation options at the 2D level like the warp transform option in photoshop.

Cheers.

10
Hi there.

For some reason, Substance Source is not loading on Win 10. The wheel of dead is the only thing I can see. is accessing it but it just does not load. Any ideas why?

Cheers.

11
Substance PainterSubstance Painter - Feature Requests - Transform on Folder
 on: October 23, 2019, 04:11:15 am 
Hi there. It would be super useful to be able to manipulate folders. Move them, rotate them, add filters. Etc. I hope this feature comes in the near future.

Cheers.

12
Substance PainterSubstance Painter - Technical Support - Tdr Delay
 on: October 20, 2019, 02:58:31 am 
Hi there.

I have a big UDIM scene to export. My Tdr delay is at 120 secs. Can I keep adding more time to it? When I export at 2K Subtance does not crash. When I export at 4K it crashes.

Cheers.

13
Substance PainterSubstance Painter - Discussions - Filters on Folders
 on: August 31, 2019, 02:53:23 am 
Hi.

Is possible to add a filter or effect to a folder that contains many layers of textures? I have been trying but it does not work.

Working on 2019.1.2

Cheers.

14
Substance PainterSubstance Painter - Discussions - Tx format support?
 on: June 04, 2019, 03:02:58 am 
Hi.

Is in the works support for the .tx image format?

Using Clarisse I find a great conversion tool for my Png textures into .tx and the loading time is super fast. So I checked the export formats in SP but there is no.tx.

It is possible to export directly from SP into .tx?

Alvaro.


15
Hi.

Is possible for Substance to remember the configuration texture name by session? At the moment every time, I readjust a texture at the export time I have to manually add the name of the file. The configuration keeps the file texture name from the previous version. Is possible to avoid this?

Cheers!

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