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Topics - anbs92

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1
Hi there
             when i cleanup the project it will remove the masks from layers i am using SP 2018 before the new update it was working fine. pls help


Regards
Absathish

2
Hi folks i saw the dynamic material layering tutorial (https://www.youtube.com/watch?v=hVXroe8e88s) now I am using substance painter 2017.3.2 in this version i can't see opacity channel i can see only blending mask channel. i just follow the tutorial but it wont work anyone know how to do that? the major issue is the smart mask wont work . when i select the mask 1 and add fill layer then apply smart mask still i saw the material 1 only material 2 is not shown with the mask pls help me

thanks
absathish

3
Hi there i am using steam license when i open my Substance painter 2017.3.2 it will show me the latest update 2017.4 so i download and install that but its ask me to evaluate the product one more thing is previous version updates are updated me automatically but this one is sucks... pls help me guys...


thanks
absathish

4
Hi there When i try to open my substance painter I got some error and SP wont run anymore
PLs help

Regards
Absathish

5
HI there
           I was download 3 environment maps(.exr files) from internet. and each one is above 200mb size so when i load anyone of that maps in SD 3d view its slow down the SD and take much time to loading the Environment maps. So the problem is environment maps size? if yes is there any other way to reduce the .exr files size bcoz SD default environment maps size is less than 10mb only

Thanks and regards
Absathish

6
Hi there
             I was created rusty material in SD. then i publish it as RustyMetal02.sbsar when i import it in my unity project i cant use it it seems weird i am using SD 2017.1.2 and unity 5.6.0f3


Thanks and regards
Absathish

7
Hi there
          When i use sbsar file in unity5.6 from substance source i can't change the material properties.. pls help me i mention particular propeties in below image

thanks
Absathish

8
Hi there
           I was download material from substance source and assign it in unity 5.3.6 when i build original material it will be good. but if i make any adjustment like tile increasing or add secondary map in that material in unity the build was crashed pls help

Thanks
Ab

9
Hi there
           I just update my UV mapping and reimport into SP in the configuration panel i checked in "Preserving Brush stokes on mesh" but after importing its not preserve my brush stokes and textures are squeezing pls help i am using SP 2.6


Thanks
Ab

10
Hi
    I need to create skin material in unity. i was done but not too good so need to add SSS. Can we import subsurface scattering(SSS) shader/Material from substance? if any other way is there pls help

Thanks
Ab

11
Hi there
           I need to do subsurface scattering for my human model. pls give me any reference link/tutorial link

thanks
Ab

12
Hello everyone In SP i am using pbr metal rough alpha test shader when i export textures i got one extra file which is .jason how can i use it in unity/substance designer

thanks
Ab

13
Hello everyone I need to use syringe model in unity i was download plastic material.sbsar i applied it in unity and set alpha value for transparent feel. but it is single side mesh how can i set two side ? in unity we can control it using only shader know so pls help

thanks
Ab

14
Hi there i was download materials from substance share and substance source . how do i edit sbsar materials i need to change diffuse color or need to change something else how can i do that

Thanks and regards
Absathish

15
Hi

  when i import sbsar into unity i got this "Failed to import some of the substance outputs, make sure the usage field is non-void
UnityEditor.ProceduralMaterialInspector:OnDisable() " in SD my output usage field is good. and also i am not add extra output node.

Thanks and regards
absathish

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