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Topics - DarkEdge

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I'm getting a weird color blurring on DaveysLocker and Doolins stickers (see attached). I don't think it's a textile density issue as the other 3 stickers are clear, it's a 4k map. I even created an alpha of the outlines to help control the bleed and no good. Mesh is baked at 4k.

Any idea why this is happening?

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Substance PainterSubstance Painter - Discussions - Texture Blurring...why?
 on: August 20, 2020, 08:04:46 pm 
I'm getting a weird color blurring on DaveysLocker and Doolins stickers (see attached). I don't think it's a textile density issue as the other 3 stickers are clear, it's a 4k map. I even created an alpha of the outlines to help control the bleed and no good. Mesh is baked at 4k.

Does anyone have an idea of whats going wrong??

3
This latest build 2020.2.1 Windows is buggy:
1. Can't bake mesh maps by material anymore
2. When importing new mesh with Edit/Project Config Substance isn't displaying the correct fbx model

I'm uninstalling and going backwards till you guys figure it out

4
Substance DesignerSubstance Designer - Discussions - UnExposing Parameters...?
 on: December 27, 2019, 12:57:28 am 
I have an sbs file where I exposed a bunch of parameters....I want to undo that. How is that done?

5
Just that, does anyone know what the physical size of the cube  is in real life?
Thanks!

6
Hi, I hope you can help me with a Shape Splatter distribution problem I'm having. I have a ground with some large boulders then I have some twigs I am distributing...but the twigs are distributing on top of the boulders! Is there a way from the Twig Splatter to mask off the Boulder areas?

I know that if I put the Twig Splatter in front of the Boulder Splatter the Boulders will sit on top of the Twigs, just hoping there might be a mask solution for this.

7
Can you please help me with this. I am wanting some really deep cracks in this cement texture...but they don't seem to penetrate far enough. My scene is 2048x2048, inheritance is Relative to Parent, my nodes are L16. As you can see from the attached image the large cracks just ride along the top of the surface and don't penetrate downwards.

I hope you can help me!  :)

8
This version 2018.3.1 is hanging up and crashing when I click on different texture sets within the list. Yes, I have the latest nvidia drivers. Windows 10 pro x64bit, 3 of nvidia 1080 cards, 128 gb ram.
After some futile efforts I started the whole project over from scratch (which bites because I was 90% complete). With the project brand new and no layers added I can switch between texture sets with no problem. I can add panel lines to the fuselage (height/separate texture) and still switch between texture sets. When I add panel lines to the wings (height/separate texture) the system freezes and crashes. Even after reboot the app will open the airplane project and allow me to switch texture sets with everything except the wings...once I select the wings it freezes and crashes again.

Can someone please help me with this it's uber frustrating!
Log is attached and yes my tdr vales have also been changed.
Thanks!!

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This version is hanging up and crashing when I click on different texture sets within the list. Yes, I have the latest nvidia drivers. Windows 10 pro x64bit.

10
I use symmetry with both my modeling and UV's though I flip the UV's so number check map displays correctly (1,2,3, not backwards).
But when I apply a smart mask I'm noticing a BIG difference between the left and right sides in how the mask is being applied. Why is this!!?? It should be equal for either side in how the mask is being presented.

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Substance PainterSubstance Painter - Discussions - Making Rivets...
 on: October 14, 2018, 08:21:36 pm 
Im making rivets for an old warbird and when the brush size get small (0.2) I cant get the spacing large enough, it smashes them all together too tightly. Does anyone have any suggestions for getting around this? I need to keep the brush size small.

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So I get that the old mg generators were done away with and we should use smart masks/etc...but I like the old mg generators!  ;D

So I've been dragging and dropping them to C\users\me\documents\allegorithmic\substance painter\shelf\generators...yet when i click on a mask i don't see them! Can someone help me??

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I need to edit a mask from a mg generator. Do i just add a Paint effect and then paint on the mask in black or white or is there something else i need to do?

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I just updated and am not seeing the Mat FX Detail Edge Wear...???

15
I am wanting to make the edges on Metal Edge Generator have a wider effect. I am not wanting to increase the global setting because that affects everything I am wanting to make the edge effects wider or broader.
Can someone assist me in this?

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