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Topics - l_riefkohl_ferrer

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I saw somewhere in the forums that such a thing is allowed if you edit their textures in some way, but I wanted to post this thread to make sure and know a little more details. Let's say that I model a chair and texture it with wood texture. The texture will have the UVs shape so I guess that counts as being edited. Can I sell that model where I pick to sell it? Thanks in advance!

I have just 2 payments left in my account and I would like to pay in full with alternate payment method that's not in my account. I see no options for none of those, pay in full or change payment method. How can I do what I want? I live in the USA and tried to contact California location by phone, but nobody answered. I guess that's because today is Saturday. Thanks in advance!

The title says it all. I plan to build some models with Blender and texture them with files from Substance Share to sell them later in Unity's Asset Store. Is that allowed?

I've been trying to open some Substances from Share but I always get the same error: "No importer found" with Designer, Painter and Player. Any ideas about a solution?

I'm working in a sidewalk texture and I'm trying to view my progress in the 3D view but for some reason the texture is not showing. Any ideas about what could it be?

Hello guys. I'm a newbie trying to establish my workflow and I would like to use Blender for modeling, Substance for texturing and then import everything into Unity. I'm trying to build a simple road network and I already know a little of those 3 tools, but I need a little help about how to turn a normal map into a complete substance. What I want to do is model the low poly geometry in Blender, then build a high poly version of the low poly with the subsurface modifier, bake the normal map and import that into Substance Designer. I already watched a video giving me a little bit of info, but the video was deleted and I've searched for hours and found nothing similar so I came here o ask.

I remember a little bit about the video and I know that I need to turn the normal map into a curvature map because that's what I plan to use to build what will be the concrete slabs that will conform my sidewalk. The thing is that I have no idea about how to do that and I need a little help with that. If somebody knows a better alternative I would like to hear it as well. Thanks in advance for any help.

I have a 90° round plane that I divided into 4 segments and I intend to turn into a round sidewalk texture. I need some help to complete the task and the first thing I need is a curvature map. Can I bake it from the low poly mesh? If yes, how do I do it? Thanks in advance.

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