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Topics - Areeba

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Hello, the ultimate goal is to be able to copy udims into a different uvset and save the textures. However, I ran into the following issues:

1) Should this work with just using the textures embedded in the fbx file (tried obj as well)?
sbsbaker texture-from-mesh --use-lowdef-as-highdef true  --output-size 13,13 cube_with_texture.fbx

Gets this error:
[ERROR][Baking]Baking failed (Transferred Texture from Mesh)
detail texture loading failed

2) Is there any udim support?

3) Is it able to handle multiple files for the textures provided (aka a texture file for every udim tile) ?

Pages: [1]