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Topics - CubeMelon

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The default engine for Substance apps seems to be OpenGL. Because of a bug, I'm forced to use SSE2. I know how to switch engines in Designer and in Player, but not in Painter. I'm new to the Substance suite. Please help me.

For more information see this thread:,32352.msg123502.html#msg123502

I followed this beginner tutorial:

In the end I created a material that works and looks great in designer. I exported the sbsar file and tried to view it in substance player, and painter, and both came out with the wrong albedo map and no height or normal. I don't know what I'm doing wrong. Can anyone help?
Here is the graph in designer:

What the graph looks like in painter and player:

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