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Topics - tristan-delgado

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Hi!
I have an issue with texture projection: I re-imported my mesh, and, in the viewport, my texture set was correctly re-projected (left image). But if I try to export or open the texture set, the projection is broken (right image).


So, is it possible to recalculate the texture set projection from the projection I have in the viewport?

I'm not sure if I'm very clear^^ But thanks per advance for your answers!

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