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Topics - Sagem

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1
Hi, I need to be able to convert colours I use in Substance Painter to RGB for another program. Does anyone know a formula that I can use please?

2
I'm working on a project and wanted to save with a new file name, but when I click Save As nothing happens at all. (I had opened an old file from the recent projects list and made some different textures I want to save as something else now). Also if I do a normal Save I'm not even sure where to find it on my computer (I usually like to safe projects to dedicated folders anyway). I read in another post that everything saves to the Appdata folder but I can't find anything in there either.

Can you help please?

3
SubstanceSubstance - Discussions - Where is the EULA?
 on: December 01, 2019, 09:06:53 pm 
Hi, the old page for the EULA is no longer available (dead link, 404). Could someone please provide the link to the correct page please? I couldn't see any information on the Legal page on the terms of use of materials from Substance Source, which is what I'm looking for.

Thanks:)

4
Hi, I signed up the for the beta and was given access a few months ago. In the 14th of June I received an email saying my beta was extended until 31 Oct. But yesterday I got another email telling me it was ending in two days.

I'm confused. Can someone please confirm which is correct?

Thanks.

5
I see in the blog that Alchemist is currently only for subscribers. I can understand that this may be the case whilst it is in Beta, but I'd like to know if this is going to be the case when it's out of Beta. Please tell me it will be available under stand alone license like the other software at a later date... :'(

6
I've got access to the beta and I'm loving it! Very easy to use interface as with all the Substance products and the results are great. I've been able to create materials with scans made on just a regular printer scanner with really good results! I'm so impressed:)

There are a couple of minor things I would like to know though:

• Is there a way to save work in progress so I can come back to it later to finish it, just like you can in most programs. I can't see any Save As option anywhere? It's a pain to have to always try finish work in one sitting as it's not always possible to do that.
• Could we have some kind of numerical reference or input for the rotations on things like the tiling bounding box, so that you can see/choose the precise angle?


7
I've only recently purchased Substance Designer and am just finding my way round it. I'm still very green! I'd like to import a texture I made outside of SD into SD to use in a substance I'm building, but I can't find out how to do it (searched the web etc.). Can anyone help please? Also, if it is possible are there any file type restrictions (.png/jpeg grayscale etc?).

Thanks!

8
Hi, I'm trying to change the normal colour space as shown in the documentation here:

https://support.allegorithmic.com/documentation/display/SPDOC/Normal+Map+Painting

I'm using a SP normal map but need OpenGL. However when I click on 'colour space' nothing happens. I've tried right-clicking, left-clicking, maximizing the viewport, shrinking the viewport...still get the same result. I took a screenshot of when I click on colour space - no drop down options appear like shown in the documentation.

9
I have just updated to 2017.02 and now I am finding that SP will not retain textures in the layers. This has never happened with previous versions. When I first opened a project I had saved under a previous version many of the textures seemed to have been removed from the layers (red cross in it's place). I thought maybe because it's a new version I have to reimport/reload the textures. So I did this and saved textures for current session like I always have done.

However when selecting a surface in the TextureSetList a texture would disappear again from the layers and there would be a whole load of code appearing in the log as follows:

[EngineBitmapLoad] Failed to decode bitmap.
resource://shelf/[name of texture resource here]

So I tried reimporting the textures but saving for the current project, then applying them again to layers and then re-saving the project. But the same problem is still happening  - textures being removed from the layers and the same errors in the log.

Please can someone advise what the problem might be and solution - this is making working in SP impossible :(  I have never had any problems with SP in previous versions.

10
AFter updating to the latest version 2017.01 the SSS shader with alpha blending no longer works - I had it on a project I have been working on (a skin effect) . I want to be able to recreate the effect in this latest version, as it's important for the project.

 Can anyone tell me how to get this to work or if there are any workarounds please?

11
I thought I read some time ago that there was some compatability issues with SP and some versions of Nvidia graphics card drivers, but I can find where I read that. Are there any Nvidia driver versions that SP has problems working with? Or should any be pretty ok? I have GTX 660 which has worked fine for me and I want to update the GPU driver, but would like to make sure there'll be no problems.

Thanks:)

12
Hi, is there a way to set padding in B2M, like you can do in SP? For example if I have a diffuse map on a character and then want to generate a normal map I'm seeing height generated where the seam is. I'm not sure if padding on the exported map would fix this, but it's worth asking and knowing about generally. Thanks:)

13
I can load a character in obj. int B2M, but I would also like to be able to apply different textures to different parts of the body. For example if the character is split into say Face, Torso, Arms material regions   these are all correctly displayed in the drop down under 'Materials' in the 3D view pane. So  I want to apply a different diffuse texture maps to each material region - is that possible? Currently I can only see how to add one texture map which will be put on the whole figure.

14
In a previous update from it says
[Scripting] Set custom resolution and padding per texture at export

Could someone advise me know please how to do this? Do I need to modify a script and if so where do I find it and can I see easily where to change the value? I'd like to be able to set the padding distance myself when exporting. It would be great if there was an input field for this in the export window.

Thanks.

15
In the update from June it says
[Scripting] Set custom resolution and padding per texture at export

Could someone advise me know please how to do this? Do I need to modify a script and if so where do I find it and can I see easily where to change the value? I'd like to be able to set the padding distance myself when exporting. It would be great if there was an input field for this in the export window.

Thanks.

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