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Topics - Teriander

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1
Substance Integrations - UE4 - UE4 Substance Scaling
 on: January 23, 2019, 11:32:02 pm 
Sometimes when I use a material from Substance inside UE4, the scale is off and I do not see an option to change that.  For example.  If I have a leather material on an object and the bump is wide, how can I make the bumps smaller without having to scale my UVs in another program?

I have my UVs fitting 0-1 and I dont want to go out those boundaries.  Any suggestions? 

2
I have a wall in UE4 that uses Channel 1 for a repeat throughout the wall, Channel 2 for the Lightmap, and Channel 3 will be a custom paint from Substance. 

But inside substance my object is only being painted on Channel 1 with no option to change.  How can I tell substance to reference my UV channel 3 or higher?

3
Substance Integrations - UE4 - Unreal 4.20
 on: June 09, 2018, 01:57:20 am 
When could we expect Substance for 4.20 to be supported?  Or where can I download a early version of it?  Im testing a scene with it that I started several weeks ago in 4.19 with the intentions of testing 4.20.  Unfortunately I forgot to not use Substance materials for this test, as a result I can not access my scene in 4.20 now that the preview is released. 

Access to Substance for 4.20 would be awesome.

4
Lets say I have a chair with 3 assigned materials (Chair_Front, Chair_Back, Chair_Legs).  I import into substance Painter and my "Texture Set List" has "Chair_Front, Chair_Back, Chair_Legs".  Perfect!

But when I export, it exports 3 textures for each PBR section.  3 BaseColors, 3 Metallic, 3 Roughness.

I do not want this.  I want 1 BaseColor, 1 Metallic, 1 Roughness.  How is this possible?

5
SubstanceSubstance - Discussions - Steam Upgrade?
 on: April 24, 2017, 02:34:41 am 
I just purchased the upgrade here on the website, but I do not see a way to apply my upgrade to Steam.  It does not appear Steam accepts the license provided by the Allegorithmic's website.  I've gone to the Steam tab on this and selected Sync, but that didn't send my Allegorithmic's license to the steam server.  At least its not showing up.  How do I apply my license on Steam?

6
Substance B2M & Substance Player - Substance B2M - IOR?
 on: November 18, 2016, 09:41:32 pm 
How do I export with an IOR in Bitmap2Material?  I do not see IOR as an option.

Thanks!

7
I am running into a very strange issue.  I have a truck that is using about 10 different materials.  When I export with the VRay Preset, everything is loading into 3D Max correctly.  Except my last Material for the wheels.  The Reflection Map that is generated is very incorrect.  It is Almost entirely white which makes my wheels appear almost like a mirror.  Inside substance my wheels have almost zero reflection.  Not sure why it outputs a almost white reflection map. 

8
Question,

I am modeling a car with doors, interior parts, exterior parts as separate objects from the body fully unwrapped.  When I bring this into Substance, should I merge everything as a single object?  Or keep everything separate with their own individual material assigned and let substance separate by Material?

I'm curious if this is the best approach as I do not want to bring in each object one at a time into substance.

Also, if I have duplicate objects such as the tires, I imagine I will merge just 1 tire, then duplicate the other 3 when Im done painting one?  The only reason I do not like this is because I would like to see my car in full object mode while painting in Substance. 

What is a good workflow for this?  Im using 3D Max.

Thanks!

9
Substance PainterSubstance Painter - Discussions - Unreal Engine 4(Packed)
 on: September 04, 2016, 12:22:40 am 
Why when I Expert with the Unreal Engine 4(Packed) preset, the OcclusionRoughtnessMetallic are all combined as one texture?  Shouldn't this be separated since they need to go in separate Metallic and Roughness channels in UE4?  Why is this packed together as one? 

I also do not see a UE4 unpacked version. 

10
Substance PainterSubstance Painter - Discussions - When to use Smart Materials?
 on: September 02, 2016, 11:37:23 pm 
I like to use "Fill Layers" but I have noticed I can't add a Smart Material when selecting a "Fill Layer".  When can I use Smart Materials and what is the benefit over normal Materials?

11
Let's say I have a basic Metal material applied to a tank and I modified the Material to be green.  Now I want to have these settings applied to a Humvee.  How do I save the material that I modified in Substance Painter to be reused when I open a new model?

12
SubstanceSubstance - Discussions - Steam Upgrade
 on: June 14, 2016, 11:11:04 pm 
Question, I have Substance Painter on Steam.  How do I upgrade to Substance Painter 2 on steam with the Upgrade price?  I only see the full retail price. 

Thanks!

13
Substance PainterSubstance Painter - Discussions - Combining Channels
 on: April 10, 2015, 12:23:11 am 
Ok, so I have a single mesh object with 3 materials applied but a single UV channel for the whole object.  I've painting on all three materials inside substance, but when I go to File > Export All Channels, it creates 3 separate images for my RGB instead of combining them into a single image. 

How can I export my images as a single image instead of separate?

Thanks

14
Ok, so I was experimenting with the Substance Plugin inside Unreal 4 but decided to remove it from my project.  I removed it by deleting the "Plugin" folder that contained the Substance plugin. 

Now when I do a build of my project, I get the following error:

"Plugin 'Substance' failed to load because module 'SubstanceCore' could not be found.  Please ensure the plugin is properly installed, otherwise consider disabling the plugin from this project."

How do I fully remove the plugin?  I've tried restarting and nothing.  This is breaking my build.

Thanks!

15
Ok, I have a mountain face that I'm painting that consist of multiple TextureSets because its very long.  I'm trying to paint and have the texture Im painting flow into the next texture set.  But it appears Im only able to paint on one textureset at a time.  As a result, You can see the seams where the one textureset on my mountain geometry ends, and the other beings. 

How do I paint on multiple texturesets at a time, or at least have the seams hidden.

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