Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - mudoglu 0

Pages: [1]
1
Are there any plans to support the new Standard Surface Shader coming with MaterialX?
There are some interesting channels like translucency, sheen, anisotropy, coating.


2
Substance DesignerSubstance Designer - Discussions - MaterialX
 on: April 09, 2020, 08:36:56 pm 
The new MatX plugin needs a intro Tutorial.
Im not able to get something usefull out of it.

Even the installation doc is confusing.
Is there anything in the works?

3
I installed the latest version and if i click on LAUNCH in the Substance Launcher Tool it says running for 5sec and nothing happens.

What is the log trying to say?
Some ideas why its not starting?

4
Substance PainterSubstance Painter - Discussions - MaterialX
 on: February 15, 2020, 09:04:47 am 
Is there any info if we get matX support in Painter?

There is this new Blog entry but it doesnt say anything about if we get a Painter version supporting it.
https://magazine.substance3d.com/research-a-portable-shader-graph/

5
With the upcoming UDIM support the demand for a color baker is getting higher.
We need to bake the color from 20 UDIMs down to 4 UDIMs in a lot of cases.

Baking from high polycount cinematic assets down to ingame versions is also one workflow example.

6
Is there a way to automatically load a Substance from Painter.
Im not able to get it working with the new plugin in Maya.
Im only able to load .sbsar files.

Id like to hook up all the files i crated in painter in one go.

https://www.substance3d.com/integrations/substance-in-maya

Pages: [1]