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Topics - kamil.wojciekiewicz

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Just a minor annoying thing in 2018.3.0 When i start a new project using "PBR - Metallic Roughness (allegorithmic)" Template - in SHADER SETTINGS it starts with pbr-metal-rough (Outdated).
Cheers :)

New painter keeps crashing while clonestamping in a super simple file with two layers. One with diffuse and normal texture and second pssthrough layer.
New nvidia drivers and gf 980Ti.
Tried on several files - new and converted from previous versions.

SubstanceSubstance - Purchases & Licenses - Substance Painter 2 Update
 on: November 24, 2017, 12:03:19 pm 
I got very confused about licencing substance painter.
-I have bought substance painter 2 on Steam
-It was changed by You to Substance painter 2017 (currently 2017.3.2) Which is  no longer supported by Your maintenance (ended 30/09/2017)
-I started painter today and it asked do i want an update, and then downloaded 2017.4.0 but standalone - not steam verssion- What is this ?
-There is a new entry on steam called substance painter 2018 which is now discounted for 356zł (around 100$) which is the price for completely new software
-There are also some promised coupons on steam but not delivered - what are these ?

I am completely lost by it all.
What should i do (or is there a way) to get steam version of painter with a year of upgrades for the price of upgrade ?

Hi, yesterday i ran into problem with baking AO from lowpoly with normalmap on steam version of SP.
I specially made test case and it happens 100% despite of what mesh and settings are used.
It seems like the horizontally flipped alpha(empty uv spaces) is removing ambient occlusion from texture which is utterly weird. The problem doesn't exist while baking without normalmap.
I am attaching images with problem (AO is strenghtened so it is more visible). Also i circled the broken parts and corresponding empty uv's parts. I am attaching link to a sample scene.

Note that it is a simple mesh without any uvs issues like overlaps out of 0...1 space or flipped faces.
I hope for a quick fix because it kind of stops my work.


Can anyone confirm that substance painter worsk on RX 480 GPU ? I am getting a new card and I am on the edge between this and GF GTX 1060. I am doing 4k texturing and i think 8gb of vram could be helpful in that, but i know painter is being made with nvidia gpus in mind. Is it safe to go with radeon card ?

Thanks in advance for the replies :)

Substance PainterSubstance Painter - Discussions - Cannot save any file
 on: October 30, 2015, 12:15:44 pm 
Hi I am using Substance Painter on a daily basis (I've got steam version), I had problems with saving files before, but it could be overrided by saving multiple times and eventually some file would save succesfully (other files had 1KB). After yesterdays update (auto update from steam) I CANT SAVE ANY FILE - painter creates 0KB or 1 KB files and after several tries of saving it crashes. Scene can be just low poly model imported and not eve one substance used. (tried different models) I have windows 10 and latest Nvidia drivers. reinstalled drivers and painter I CANT WORK WITHOUT SAVING FILES!

Edit: attached log (probably nothing helpful in it), attached saved .spp

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