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Topics - 3Dream

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Is there not a way for Player to export maps and PACK them into appropriate channels for Unity?  I mean we are still having to use PREVIEW integration that does not work well for me with bugs and crashes.  So I have to end up using just the individual maps in Unity. 

Hopefully I've missed something somewhere and there is an easy fix for exporting the maps in a packed fahsion.  ie.   RGB + A

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Substance PainterSubstance Painter - Discussions - Workflow Question
 on: January 09, 2019, 11:00:44 pm 
Brand new to painter.  Have a mesh that has several materials assigned to different pieces of geometry.  The UV map is all in a single 0-1 space. 

Once I've applied and painted all my materials, I export this out of painter and I get many different texture sets.  I was hoping that I would be able to combine all the materials into one texture set having just a single Diffuse, Normal, Metallic, Rough etc...  for this object.

Is this possible and how do you go about it.  Thanks!

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Substance Integrations - Unity - B2M in Unity How to?
 on: January 08, 2019, 04:56:39 pm 
I've recently began using Substance.  Wanting to integrate what I've created in B2M inside Unity.  I see posts and YouTube videos showing how to use the sbsar file found under the Help->Data...but nothing In enough detail to know how to get it working.  I also see how sbsar files are no longer supported in Unity nativly...waiting on a working version I guess....

So is there a way inside B2M3 to export the bitmaps in a way like in designer so that the two or three bitmaps are already mapped with the correct channels...green red blue roughness spec etc..etc..

Great I can export all these maps...but then have to go into photoshop and setup files is a real pain.  What am I missing...please help in this kind of workflow.  Thanks!

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