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Topics - nickc.audio

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Substance DesignerSubstance Designer - Technical Support - Visible if issue
 on: January 17, 2017, 09:19:30 am 
I'm having an issue with the visibility of parameters on instances of any graph that I've created when bringing them into a new graph.

For example, I have a Boolean that controls the visibility of a set of parameters that must be set to true to activate and make the parameters visible.
The Boolean is set to false by default.
The issue is when i first click on the instance to bring up the parameters window the parameters are all visible even though the Boolean is set to false and should be hidden. If i click the Boolean button turning it to true the parameters stay visible, if i click again turning the Boolean to false again the parameters disappear. As expected.

If i now click off the graph onto another graph instance and then back to the graph in question even though the Boolean is still set to false and the parameters should be hidden, they are visible again.

Is this a known issue? And if so is there a fix for it? If not is this the correct place to file such a bug so that the developers can get to the bottom of it?

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I'm not sure whether there is the option for this already in the substance baker or whether it has been requested prior to this post. However, I think it would be a great idea for the option to create profiles where a user could specify and pack multiple grayscale textures i.e AO, Height, Curvature into the R,G,B, channels of a single texture at bake time. This would help reduce the amount of textures within, and the size of packages that need importing into a game engine.

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