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Topics - straycat

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I want to mask a rectangular area on my uv map, how would I do that? using a square brush that is large enough does not exist in the default settings and there is no way to draw a straight line holding shift like in photoshop.

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Kind of new to texturing and PBR. If I want to create an object that has 2 distinctly different materials, do I need to make 2 different substances and as a result have 2 different materials applied to them (in UE4)? Or can I create 2 materials in substance designer and mask both to make them appear only on certain parts of the model so only one material is used?

Examples would be Wood and Metal or Plastic and Metal on on the same object.

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Substance Integrations - UE4 - Black Reflection issue
 on: May 15, 2015, 08:55:43 pm 

http://s16.postimg.org/981jjd8s5/reflection.jpg
There is an issue with imported sbsar files. The reflections on the texture in a map (model or bsp) is solid black. The material shows up as advertised in the material editor and in the preview snapshot, but ingame, the reflection has a solid black background.

I have tried changing the world settings sky color, adding reflective actors and rebuilding the lighting. None of that fixes it.


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