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Topics - Galen Helfter

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1
Hi everyone,

Today we have released the 2.1.4 version of the plugin. This is a patch release on top of the 2.1.3 plugin.

2.1.4 Release:
  • Using image files with less than four channels as image inputs no longer crashes

This version is released for Maya 2017, 2018, 2019 and 2020 on Windows, Linux and Macos. It is also released for Maya LT 2018, 2019 and 2020 on Windows and MacOS.

Cheers,
Galen

2
Hi everyone,

Today, we have released the 2.1.3 version of the plugin.

2.1.3 Release:
  • The installer is now signed with SHA-256 on Windows
  • All binaries inside the installer are now signed on Windows
  • substance_link.dll and substance_portal_cli.dll now have version/description information on Windows
  • Added a workflow option for the Standard Surface in Maya 2020

This version is released for Maya 2017, 2018, 2019 and 2020 on Windows, Linux and Macos. It is also released for Maya LT 2018, 2019 and 2020 on Windows and MacOS.

Cheers,
Galen

3
Hello everyone,

Today we have released Substance in 3ds Max 2.3.4, which is a patch release containing some minor improvements and some bug fixes.

2.3.4 Release:
  • Added workflow option for the PBR (Spec/Gloss) shader for 3ds Max 2021
  • Added workflow option for the PBR (Metal/Rough) shader for 3ds Max 2021
  • Workflow scripts no longer fail when moving nodes between different views in the SME
  • Setting a relative path in the asset tracker will now work
  • If an output that a workflow script expects is missing, it is now logged to the console
  • Added About dialog, containing information about the plugin, along with used libraries.
  • About dialog has a 'Copy to Clipboard' button, like Substance Painter, Substance in Maya or the Substance Launcher, allowing diagnostic information to be saved.

This version is released for 3ds Max 2018, 2019, 2020 and 2021.

Cheers,
Galen Helfter

4
Hello everyone,

Today we have released the 2.3.3 version of the plugin, which is a bugfix release on top of 2.3.2.

2.3.3 Release:
  • Plugin file renamed from SubstanceMax<Version>.dlt to substancemax.dlt
  • Added version and description info to substance_link.dll
  • Fixed issue with redshift checking version, should now work with Redshift 3
  • Fixed crash when undo/redo after loading an sbsar into the substance node
  • Fixed regression with settings dialog not working
  • Fixed crash when loading an sbsar file that contains non-Latin characters

Our release pipeline has also been completely redone, so you should be able to look forward to much more frequent releases, as compared to the larger, very distant ones we've done in the past.

This version is released for 3ds Max 2018, 2019, 2020 and 2021.

Cheers,
Galen Helfter

5
Hello everyone,

Today we have released the 2.3.2 version of the plugin, which is mostly a bugfix release on top of 2.3.1.

2.3.2 Release:
  • Updated Substance Engines to 7.2.9
  • Fixed issue with rendering with Redshift/VRay crashing in 3ds Max 2018, 2019 and 2020
  • Debug assert errors will no longer appear
  • Substance2 node now correctly has the scripting interfaces for iMultipleOutputChannelsWithValues
  • The Substance source entry on the menu will now open the Substance Launcher to the Source tab if it is installed
  • Substance materials should now update correctly when working with the Corona renderer
  • Substance outputs are no longer temporarily replaced with images when used with VRay Next
  • Render compatibility dialog removed from automatically apppearing. It is still available in the settings dialog if needed
  • Fixed possible issue with exporting an fbx while substance material is applied in 3ds Max 2021

Known Issues:
  • In 3ds Max 2018, exporting an fbx with a Substance material attached to the object will crash in the fbxmax.dlu plugin. We are currently talking with Autodesk to see if there is something on our end that can be done or whether it is a limitation of the older release of the fbx integration. The previous workaround was unreliable and was removed. This does not occur in 3ds Max 2019 or newer.

This version is released for 3ds Max 2018, 2019, 2020 and 2021. The 2021 version can be downloaded in the stickied post with links, and the website should be updated as soon as possible to have a button for it.

Cheers,
Galen Helfter

6
Hi everyone,

Today, we have released the 2.1.0 version of the plugin.

Changes:
* Ensured compatibility with Python 3
* Substance Engines updated to version 7.2.9
* Fixed error with conflicting global mel variable names when applying a workflow
* Redshift workflow now sets fresnel to metalness
* Added new plugin file, substancelink, which handles interoperability with other Substance programs and the Substance Launcher
    - Opening Substance Source now will open the Substance Launcher to the Source tab if the substancelink plugin is loaded
    - The substancelink plugin allows the Launcher to, when the UI is added, send Substance Source materials to the Maya integration
    - Scripting commands added to get internal library versions, as well as to open the substance launcher to the source page
* Website links now open to substance3d.com instead of allegorithmic.com
* Documentation and source links, when opening a web page, will now open the user-set default browser
    - On Windows, internet explorer is no longer opened
* Added new link in the shelf and menu to Substance Share
* Added new commands to query the Substance Linker version and hash
* In Maya LT, the version has been removed from the settings menu
* The about dialog is no longer written in PySide2 and Python, but in native code using Qt instead. It is now available in Maya LT, where it previously was not.
* The about dialog has different diagnostic information; it now displays the git hash to match the change in source control
* The about dialog copy to clipboard will now also have this git hash, along with the version of Maya that the plugin is built for.
* The licenses in the about dialog now open as a text file
* Workflow script generator no longer outputs strings for the 'ordering' member. Any existing workflows will be properly handled
* Added support for Maya 2017

Scripting commands added:
    substancemaya:
        * substanceUtilityGetLinkerVersion
        * substanceUtilityGetLinkerHash
        * substanceUiOpenAboutWindow
        * substanceUiOpenSourceWebsite
        * substanceUiOpenDocumentation
        * substanceUiOpenShareWebsite
       
    substancelink:
        * substanceLinkGetLinkVersion
        * substanceLinkGetPortalCliVersion
        * substanceLinkOpenLauncher
       
This version is released for Maya 2017, 2018, 2019 and 2020 on Windows, Linux and Macos. It is also released for Maya LT 2018, 2019 and 2020 on Windows and MacOS.

A note for Maya 2017. As the version of the plugin that came with Maya 2017 was very old, it did not have an installer set up, making it difficult to properly remove in an installer. When installing, you should inspect the install directory of Maya and ensure any files from the old plugin have been removed. If there is a conflict between the two, typically a crash will occur when trying to load an sbsar, as it tries to load it with a very old Substance Linker, which is part of the Substance Engine. One of the new functions, substanceUtilityGetLinkerVersion, can be used to ensure that no linker binaries have been loaded from the old plugin, which typically causes this. You can run it in the script editor, and it should print out "7.2.9".

You may need to also update Arnold for the shipped workflows to function correctly, as the Arnold workflow expects AiStandardSurface. Alternatively, you can create your own to work with older versions of Arnold.

Cheers,
Galen

7
Hello everyone,

Today we have released the 2.3.1 version of the Substance in 3ds Max plugin. There are again some larger changes to install setup. The plugin now installs outside of the 3ds Max directory into C:\ProgramData\Autodesk\ApplicationPlugins\SubstanceIn3dsMax<version>. It should now work anywhere that 3ds Max is told to look for plugins, so it should now function installed on a network drive, etc.

Note that the switch to the Application Plugin and the install directory change make it so that an upgrade from 2.1.1 versions and prior will not work correctly. These should be manually removed for 3ds Max 2018 and 2019. The 2.2.0 version should upgrade correctly.

For some of the issues not addressed in this release, another one is planned soon to fix these and any other issues that may arise.

This version is released currently for 3ds Max 2018, 2019 and 2020.

2.3.1 Release:
  • Load sbsar now looks in the project images folder first
  • Renderer compatibility dialog only now appears for VRay RT and VUE File Renderer
  • Drag and drop for the Slate Material Editor disabled to remove issues with Max batch
  • Render Dialog no longer displays in 3ds Max silent mode
  • Smaller python scripts now compatible with Python 3
  • Added support for the Substance Launcher to send Substance Source assets to 3ds Max. This will require changes in the Launcher, but support in the plugin will be there as the feature is added.
  • Redshift renderer script now uses the new node names set in Redshift 2.6.24
  • Max no longer crashes when an empty path is assigned to the Substance2 SubstanceFilePath
  • Remove name collision of SubstanceOutput type with the old plugin
  • Renamed SubstanceOutput class to Substance2Output
  • Renamed Substance Menu Manager class to Substance2MenuManager
  • Param block ids are now forcefully cleared when a scene is opened, removing collisions between scene files. This should fix issues with invalid parameter blocks on load when alternating between scenes. Importing may still have issues, as that requires more complex changes
  • The plugin is now installed outside of 3ds Max. All paths have been changed to relative from the load location.
  • The plugin now uses the Autodesk Application plugin system.
  • Added support for 3ds Max 2021

Cheers,
Galen

8
Hi everyone,

The 2.0.3 version of the plugin is now released on the website.

Changes:
* VRay workflow now sets the Vray Material to use roughness
* Updated some links to new substance3d site.
* Added the Substance Engine version to about menu
* Added scripting commands to query the Substance Engine version
* $pixelsize input no longer crashes
* Value inputs set in Designer are now visible on the node, like image inputs
* Redshift workflow script now sets brdf to ggx and the bump node to use tangent space normals
* New Renderman workflow script to better match expected use
* The substanceSetWorkflow command now correctly takes a string argument

2.0.3 is currently released for Maya 2018, Maya 2019 and Maya 2020 on Windows, MacOS and Linux. It is also released for Maya LT 2018, Maya LT 2019 and Maya LT 2020 on Windows and MacOS.

Edit:
Now that Maya 2020 is released, the changelist is edited to add the following:
* Added support for Maya 2020

9
Hi all,

We have a new website design, which does not yet have a page with download links for some of the versions of the 3ds Max plugin. In the meantime, here are links to all the most recent downloads for the 3ds Max integration.


Best,
Galen

10
Hi all,

We have a new website design, which does not yet have a page with download links for some of the versions of the Maya plugin. In the meantime, here are links to all the most recent downloads for the Maya integration.

Version 1.2.4:

Maya 2015:

Version 1.3.0:

Maya 2016:

Maya 2016.5:

Maya LT 2017:

Version 2.1.2:

Maya 2017:

Maya 2018:

Maya 2019:

Maya 2020:

Maya LT 2018:

Maya LT 2019:

Maya LT 2020:

Edit:
Since then, the website has been updated to have download links

https://www.substance3d.com/ecosystem-plug-ins/substance-in-maya/

The links here have also been updated for convenience and as a redundancy.

Best,
Galen

11
Hello everyone,

We have updated the 3ds Max plugin to version 2.2.0. This version is released for 3ds Max 2018, 2019 and 2020.

There is a big shift in the installation infrastructure for this version. We have switched to an MSI format for the installer, which is different than the previous installer. The cleanest upgrade is to go into the 3ds Max install folders and run the uninstallers for 2.1.1, then installing 2.2.0. Installing over 2.1.1 shouldn't cause issues, although it is less tidy and not recommended.

With the change to an MSI installer, the plugin now has separate installers for each version of 3ds Max that it supports.

2.2.0 Release:
  • Added support for 3ds Max 2020
  • Updated to the Substance Engine V7, adding support for value processors from Designer 2019.1
  • The plugin now loads the Substance engines relative to itself
  • Change to MSI format, proper silent install/uninstall via Microsoft tools
  • Installer and files are now properly signed
  • The installer no longer modifies any files from the original plugin
  • Fixed issue where the menu would not load in 3ds Max 2019 (and 2020)
  • Added native support for the ART renderer
  • Fixed issue with Corona workflow script when there is no glossiness output
  • Workflow scripts are now distributed as plain .ms files, and can be inspected
  • Smaller cosmetic changes and stability improvements

The installer for 3ds Max 2018 is the main one on the Downloads page. As of now, the installers for 3ds Max 2019 and 2020 need to be downloaded from our page for 3ds Max, located here:

https://www.substance3d.com/integrations/substance-in-3ds-max

Cheers,
Galen

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