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Topics - Gareth Standfield 1

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Was wondering if anyone knows a way i can move/edit the one side of this too fit the eye better, as you can see the right eye is the one being mirrord too and its very much off the mark, sadly you cant just move this in the Y axis or something and am a little confused on what i should go about doing to fix this?

any help would be lovely!


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Hey everyone, been stuck on this for awhile, the normal preview has never shown green till right at the end when i went to export this project, like the normal's are reversed, but they're not. The Normal map substance generates is completely normal but when i go to export this happens? Really stumped to how to proceed with this.

This is the normal map as it comes out.



And here is the preview/what the normal layover shows inside the program now. it has never been green till i tried to export now they're just stuck like this. As you can see the Normal map generated at the baking stage is completely fine




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hello everyone so yesterday i posted about a diffuse map being black, an well i kinda figured out my issue.

i have the channels set too "diffuse, secular, normal" but i want to export for ue4 and sketchfab which needs the workflow apparently of "base colour, roughness, metallic, normal's, occlusion" for a metal object.

is there a way i can transfer the detail on my alredy existing diffuse, speculer ect maps over too the ones id need to transfer detail too UE4/UDK

thanks :)

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Substance PainterSubstance Painter - Discussions - Black Diffuse texture.
 on: November 10, 2018, 07:41:48 pm 
Hey guys rather new to almost everything in this workflow so its been trial and error, finally got to exporting and well? just a flat black texture for diffuse!

Some steam tag recommended to someone else with the same problem its due to it being metal so i need a gloss/sepecular map but does that mean i dont need a diffuse map for metal?




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