Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Gareth Standfield 1

Pages: [1]
1
Hey everyone, been stuck on this for awhile, the normal preview has never shown green till right at the end when i went to export this project, like the normal's are reversed, but they're not. The Normal map substance generates is completely normal but when i go to export this happens? Really stumped to how to proceed with this.

This is the normal map as it comes out.



And here is the preview/what the normal layover shows inside the program now. it has never been green till i tried to export now they're just stuck like this. As you can see the Normal map generated at the baking stage is completely fine




2
hello everyone so yesterday i posted about a diffuse map being black, an well i kinda figured out my issue.

i have the channels set too "diffuse, secular, normal" but i want to export for ue4 and sketchfab which needs the workflow apparently of "base colour, roughness, metallic, normal's, occlusion" for a metal object.

is there a way i can transfer the detail on my alredy existing diffuse, speculer ect maps over too the ones id need to transfer detail too UE4/UDK

thanks :)

3
Substance PainterSubstance Painter - Discussions - Black Diffuse texture.
 on: November 10, 2018, 07:41:48 pm 
Hey guys rather new to almost everything in this workflow so its been trial and error, finally got to exporting and well? just a flat black texture for diffuse!

Some steam tag recommended to someone else with the same problem its due to it being metal so i need a gloss/sepecular map but does that mean i dont need a diffuse map for metal?




Pages: [1]