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Topics - GerryM

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There is an issue with SD (did try Version 3.6.1 and 3.7.1 on both, Mac and Windows). Using this simple gradient: sbs

It does work fine inside SD and Substance Player (however, not with SSE2!), but importing the srar into Unity (3.5.7, 4.2.1, 4.3b) just gives a black texture. Might be some rounding issue.

Of course, one could work around by desiging the gradient some other way, but the real problem is, that the issue doesn't show up inside SD. So, when you design a complex substance it does look ok up to the point when you finally try to use the finished substance in Unity.


When I expose a variable (a tweak) which I only (!) use inside a function in the blend node (a function for the cropping area) it isn't shown in the substance player (or in Unity). It seems, it is considered a tweak that is not used at all.

As a workaround I can use that tweak in some other function, then it will properly show up. But, that is of course a waste of computation time in the final substance.

Am I missing something here, or is this a know bug?  :o

Thank you!

Substance DesignerSubstance Designer - Technical Support - Crash V 3.5.0
 on: April 07, 2013, 07:22:41 pm 
There is a bug:

Place a new blend node into your graph, select it and go to its specific parameters: Cropping Shape

When you select something from the dropdown (like empty function) it does crash SD (on Win 7 64 and on Mac OS 10.8 )


What would be really useful is an option to show the current value(s) for nodes when working with functions.

The info panel is currently empty when you do select a node in the function graph. Would it be too hard to show the current value of the selected node, or at least the value of the output node?

Congratulations on an otherwise great product!  :)



does anyone have an example or documentation on how to use the "Sequence" node when creating functions? It's found under
  • "Add Element->Control->Sequence".

There isn't even a hint in the documentations or I just couldn't find it.

Thank you in advance!


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