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Topics - Rafartist

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Dear Substance Team,

I see a lot of information about using Substance Painter materials in Keyshot software, but I can not find the workflow of another way around, I mean: How to use Keyshot materials in Substance Painter?? It is possible?

I hope you can help.

Thanks.

2
Dear Substance Team,

I see a lot of information about using Substance Painter materials in Keyshot software, but I can not find the workflow of another way around, I mean: How to use Keyshot materials in Substance Painter?? It is possible?

I hope you can help.

Thanks.

3
Hi,

I am Substance Painter user, and I saw a new window in your official website that says you can use up to 30 substances from Substance Source monthly if you link your Epic account, being an UEP member. I read the description of UEF member in the link you provide but I have no absolutely clear what it is. It is a paid subscription form Unreal developers? If there any way of being UEP member for free at least for small indie companies?

Thanks.


4
Substance Integrations - Unity - Game performance
 on: February 07, 2019, 07:59:52 pm 
Hi,

I have a question about performance in Unity through SP:

I attach a photo of the same Cracked substance from Substance Source in Unity Quads with 3 different sizes just for testing: 1x1m, 5x5m, 10x10m. The three Quads have a Resolution of 256, as specified in the Target Settings specifications.




Obviously the smallest 1x1 meters has the best resolution because it is the same texture spread in a smaller Quad, but I have the problem of having to use thousands and thousands of Quads to fill the floor the level withouth loosing quality.

So taking into account that my game has to run in mobile devices...My question is as follow: what setting do you recommend me using (size of texture and size of quads) to fill a level floor keeping the texture quality and a good performance?

I hope you can help,

Regards,

Rafa

*Please keep this awesome Allegorithmic team despite you have a new owner


5
Substance Integrations - Unity - DISPARITY IN VISUALS
 on: January 15, 2019, 02:00:21 pm 
I don't find any setting for this issue in the forum:

When textures created in Substance Painter are displayed in Unity, it looks enormously different, what is the best setting to make the Unity´s visuals looks almost the same than SP?

I hope someone could help.

Thanks.

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