I'm working on a position map baker for Unity that will allow you to bake position maps for use with substances directly in Unity. I'm thinking that this could be really handy for adding things like triplanar substances to meshes procedurally created in Unity.
I tried submitting a substance designer project which included a couple of example graphs. I was instructed to remove these graphs and their mesh/texture dependencies and resubmit. This asset can be somewhat difficult to use so I think an example graph is necessary. What is the best way to package the project so that the end user has access to the examples? https://dl.dropboxusercontent.com/u/9194933/Substances/3D_Noise/3D_Noise.zip
Can I use the full version of Bitmap 2 material in a substance that I plan to sell? Included in the B2M package is SBSAR file that works fine in designer. I also own the pro versions of both (not sure if that changes the license terms).
It would be nice to have a perspective grid generator of some type. Maybe it could allow the user to define a vanishing point and draw the lines from there.
I'm trying to set up an fx map the will randomly switch between two input images. I know to do this requires creating an empty function in the pattern selection for the quadrant node. This function must return an int which designates the pattern. The pattern is slot 0 = empty, slot 1 = image 1, slot 2 should be image 2, but it jumps to the built in patterns. Am I missing something?