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Topics - jason_1985

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Substance PainterSubstance Painter - Showcase - M48 Kukri Knife
 on: September 20, 2020, 01:56:36 pm 
Decided to model a small model in Blender to get used to the software. This is my first high-to-low poly model made completely in Blender(modeling and UVs). Baked and rendered in Toolbag, textured in Painter. Many more renders, video and viewer at my Artstation:

https://www.artstation.com/artwork/g29w3G






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Substance PainterSubstance Painter - Showcase - Fire Hydrant 4
 on: August 15, 2020, 03:36:53 pm 
Did a texture swap of my two Hydrant designs out of curiosity and fun. Many more renders and 3D Viewer on my Artstation:

https://www.artstation.com/artwork/nYJrb6




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Substance PainterSubstance Painter - Showcase - Fire Hydrant 3
 on: July 24, 2020, 01:33:39 pm 
A texture swap of my two hydrants. Hope you like it. Many more renders and 3D Viewer at:

https://www.artstation.com/artwork/R3y38E




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A re-work of an older model of mine. Modeled after a smoke grenade manufactured by Defense Technology. Minor texture tweaks prior to the new renders and post-render manipulation. Many more renders, turntable and 3D Viewer at my Artstation page:

https://www.artstation.com/artwork/kDD3Wd




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Substance PainterSubstance Painter - Showcase - Fire Hydrant 2
 on: June 27, 2020, 12:43:27 pm 
Made a second variant of the popular Fire Hydrant. I used the base of my original mode and modified it to be longer and thinner. I then modeled the new components from scratch. Let me know what you think! More renders and 3D Viewer at:

https://www.artstation.com/artwork/xJznaW




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First project using Blender and Designer. Followed the great tutorial by Keegan Keene. Renders and 3D Viewer at:

https://www.artstation.com/artwork/GaOVNd




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Substance PainterSubstance Painter - Showcase - Fire Hydrant
 on: May 20, 2020, 05:22:48 pm 
Hey guys, thought I would try my hand at the classic Fire Hydrant. I know there are heaps out there but I loved the design and thought modeling it would be quite the challenge. More renders and 3D Viewer at my Artstation:

https://www.artstation.com/artwork/A9OeVV





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Substance DesignerSubstance Designer - Discussions - SVG question
 on: May 18, 2020, 07:39:04 pm 
Hey guys. Just started using Designer yesterday and had some questions about the SVG node hotkeys. I know "Control" will add or delete a new point depending on if you activate it over an existing point(it will then delete) or if just over the line(it will add a point). Holding down Alt allows me to move only one side of the curve but sometimes I get points with only one 'leg' and I cant seem to add another one. There doesn't seem to be the same options as the Curve Node where you can lock/unlock the sides, make the right side of the key a right corner etc?? In the image below, I circled an example of what I mean, there is only one side where the other points have two that I can manipulate.


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Hey guys, any ideas or tutorials on how to obtain the material circled in red in the above photo? I literally have no idea on how to go about it. Any help would be greatly appreciated!

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So mid-way through texturing I noticed a slight error in my UVs so I fixed it, rebaked and tried reimporting the low poly into Painter but all my existing channels/textures disappear! When I open up the project configuration window it doesn't list a mesh at all(attached photo). Can anyone help me out please?

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Substance PainterSubstance Painter - Showcase - Classic Tommy Gun :D
 on: December 09, 2018, 02:08:04 pm 
https://www.artstation.com/artwork/YaBO0d

Let me know what you guys think. Spent alot of time in the texturing phase and learnt alot which I will utilise in my future projects :D






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Substance PainterSubstance Painter - Discussions - A few random questions
 on: November 23, 2018, 04:32:59 pm 
Hey guys, just have a few questions about Substance Painter that I need help with:

1) I cant "Create Smart Material". I get the 'default shelf 'shelf' is read-mode only and you do not have write permission". I did attempt to give myself admin rights but I must have done it wrong(went into Painter files, resources, shelf)... Is there a step-by-step method that someone can help me with? Which actual folder/file do I have to give myself permission to?

2) Any good tutorials/videos on creating a good wood material out there that you recommend? I'm working on a Tommy Gun currently and could use some assistance.

3) I notice some of the grunges/procedurals in the built in smart materials are not available in the shelf to be used on their own. For example the 'ratio_wood_fibres_1" found in the Wood Walnut Smart Material(Wood_pattern_01 is another one). Is there anyway to move this procedural to the shelf? Where can I find other grunges/procedurals online that are not found in SP?

Thanks heaps in advance. Any help would be much appreciated :)

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Hey guys, I'm noticing that the edge wear generator looks strange when I set it to triplanar. I have both position and world space normal maps baked and applied. This is it with triplanar set to off:




This is it with triplanar on:



Can anyone tell me why this is? Thanks heaps in advance!

EDIT: So I checked out a few more threads in regards to the issue and noticed that the position and world space normal maps should be baked in a 16bit format. So I rebaked the normal, world space normal, position and curvature at 16bit and it turned out much better as shown here:



Should the thickness and AO maps be baked at 16 bits also? I did read that the low poly mesh should use averaged normals but I'm not sure how to actually do that? I'm using 3ds Max for the modeling/UVing if that helps?

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Hey guys. just wanted to know what the best export settings were out of Substance Painter for Sketchfab? Originally I had it set to 16 bit PNG but then I read that Sketchfab doesn't support 16 bit so I thought that may cause some issues. The default "sketchfab" preset in Painter is locked to JPEG but wouldn't this compress the maps? Any input would be greatly appreciated. Obviously I'm after the best visual quality :D

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