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Topics - eric.lddv

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Is there any plan to release the materials included by default in Substance Painter within Substance Designer ?
There are a bunch of cool materials that would help improve the rather lacking preset library of SD. (some of the metals, the plastics, the uniform materials, etc.)

You can kind of hack it away by getting the sbsar, but releasing the .sbs would be super nice. For learning purpose as well as usability.

Substance DesignerSubstance Designer - Feature Requests - Exposing Gradients
 on: September 09, 2014, 12:02:30 pm 
Hi everyone.

I've been using Substance for a couple of weeks now, and so far so good, I'm starting to get a bit more pro-efficient with it.

There is one thing though that would make my life easier : being able to Expose gradients when exporting a substance.
I'm trying to build a library of fully procedural materials for myself, and the gradient feature is great to get basic colour pass out from the height map.
Unfortunately I've not managed to find a way to expose colour gradients for later modification.

I've hacked a way with levels and colour blends, but it doesn't give me as nice a result and it adds a bunch of unnecessary nodes to the graph.

Is there any technical limitations that stop us from exposing gradients ?


I've been looking a bit into Substance Designer lately.
Most of my work is related to prerendered workflow, on MentalRay, Vray or Arnold mostly.
Most of those renderer use a couple of main inputs (diffuse, reflection/specular, glossiness/roughnes, bump/normal, and fresnel/ior )

I understand that technically SD can output those maps without any trouble as long as I take care of making the proper adjustments in my substance.

But is there a way to actually preview a decently accurate output in the SD 3D viewer ?
Right now, the 2 main shaders Blinn or PBR don't allow me to preview anything remotely accurate.

Reading the forums and the documentation I understand there may be a way to build shading networks using GLSLFX shaders, but that seems overly technical for me.
Does anyone have a solution for a similar workflow ?

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