Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - benmilette

Pages: [1]
1
The latest update for Substance Designer has seemed to have broken the 3D view on my Surface Pro 2, and leaves a strange graphical error. Substance Painter also happens to suffer from the same problem, but SP had done this for a while now.



I don't think there are any new video card drivers for the Pro 2, but I can use 5.2.5 for the time being.

(Also, love SD and SP very much, stay awesome Allegorithmic!)

2
Substance DesignerSubstance Designer - Showcase - Grow/Shrink Masks Node
 on: January 04, 2015, 11:44:05 pm 
Hey everyone,

Some people were asking for an easy way to grow and shrink masks, so I thought I'd make a quick one. I'm sure Allegorithmic's will be better, but in the interim, this one works ok. I included controls for the size, a toggle to grow or shrink, and a Quality setting as well.


3
Substance PainterSubstance Painter - Showcase - Rotate Materials
 on: November 24, 2014, 11:50:12 pm 
Hey everyone,

I've created a quick substance effect to rotate layers in Painter, here it is if anyone wants it. Just import the substance, then right click your layer and add it as an effect. Works on fill layers, painted layers don't work as well.




4
Hello,

I seem to have a problem where Painters adds a white border around anything placed on top of a metal that doesn't have the exact same roughness and metalness as the metal underneath, aka. placing dirt on a metal is not possible. In UE4, the white border is much more noticeable than Painter and Designer, but all three do show have this weird border.




5
Substance DesignerSubstance Designer - Showcase - Metal Grate FX Map
 on: August 01, 2014, 07:57:20 am 
Hey everyone!

After watching the tutorial videos on FX Maps in Designer, I've been dying to dive into creating some. Here is my first one, took me about an hour, it's not bad for replicating the kinds of metal with safety metal bumps. It's just the FX map, I'm planning to make it into a material tomorrow. Here are some shots and the sbs, feel free to use.




Pages: [1]