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Topics - franck.martin3d

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I all

I got a few question about the following workflow to make my custom mesh + texture to look exactly like it was in SP into UE4, Here is what ive done so far and the result

* I started whit a custom mesh and and did a texture in SD
* I have imported this mesh into ue4 via the sbar substance

-The result of it was pretty much what i expected about the same as SD

*Then to add details i imported my mesh and SD substance to Substance painter
*I exported the 4 maps out of Substance Painter (base color, metal, roughness , normal)
*I imported those maps into UE4

-> this is where i hit a problem into my workflow how do i tell my substance already imported in ue4 (from substance designer) to read my newly imported map? how do i modify my substance graph instance to read the new maps in ue4?

To resolve this problem i went whit 2 solution, the first one is to re-import my maps exported from SP into Substance Designer and create a new substance or create a material in ue4 from scratch whit my maps from SP.

Both of these solution had problems, the first one my new substance had quite different values in metalness and roughness from my original substance and the second one would be the best choice but i am still a newb in ue4 and if i don't use the substance created i got a big normal seem in the middle of my mesh as it is mirrored.

What would be the best workflow fmethod from SD to SP to UE4? and is it possible to change a substance instance graph in ue4?



I am just learning SP but i hit a realy bad blocker in my workflow
I textured a PBR asset in SD, base metal grundge map etc.

Then for the details i am trying to import the substance  in SP and paint oil leak damage etc, but i cannot get the substance into SP i have imported it but cannot get it into the layer or get any of the exported texture from SD into the layer stack of SP.

I can see my material into the material shelve but i cannot add it to my mesh. so as i result i cannot add details on my already created substance...

Am i doing it wrong?

Substance DesignerSubstance Designer - Showcase - TESB snow speeder whip
 on: October 12, 2014, 05:21:46 pm 
First substance designer project that didnt end up in the trash can!

Now need to learn how to use Substance painter for the final touch!

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