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Topics - Metal6

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Hi everyone,

I'm a beginner on ZBrush and I don't find the resolution of my problem on Internet. I maked a modelisation on ZBrush as you can see :

low poly

UV in ZBrush

high poly

And when I try to bake the high poly on the low poly in Substance Painter, the normal map looks really weird

I don't have made a retopoly of my low poly, only a Zremesher and I tried to bake objects one by one (body, eyes, etc) but nothing change. I watched some videos on Youtube to find a solution but nothing worked.
If someone have a solution of my problem that would be really great, thank you !

Pages: [1]