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Topics - pevec

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Substance PainterSubstance Painter - Discussions - Normals baking wrong
 on: January 13, 2019, 06:55:24 pm 
Hi,

I made a tire and wanted to bake high poly to low poly. (I'm using the cage file also)
Now, every map is baking ok expect normal map.
What can be the problem?

Normal map:
https://i.imgur.com/KwIaE4u.png

AO map:
https://i.imgur.com/FsD19n5.png

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Hi everyone,

When I bake HIGH poly mesh on low poly, everything bakes good except ambient occlusion.
Can someone explain what is the problem?
On the pictures below, you can see the problem. Normal Map is perfectly fine, only AO map makes issues.

Thank you.


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