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Topics - Matthew Clapperton 0

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Hey there!

It would be super useful to be able to setup multiple texture exports with material overrides.

For example, it is not uncommon to create dirt and damage smart materials that will be used as b/w masks. Currently I create separate files for the standard textures and individual masks per asset.

If it were possible to export the standard textures and than create an export queue for the masks that would be a huge time saver. For example, the first export would be your standard maps, you could set the 2nd export to a dirt mask material, and a third to a scratch mask material. The exports would than be recalculated using the selected material override.

I hope this description makes sense!

Cheers,
Matt


2
Hey there!

So a couple of us have been introducing Substance Painter into the feature animation pipepline at Cinesite.

There is one feature in particular that we feel is needed, and that is the ability to custom name our texture exports. For example, lets say you have an object that is going to repeated throughout a scene, but with different colors/textures. It would be awesome to be able to export all those maps from one substance painter file and name them accordingly. Our current work around is to have one SP file per variation, or have multiple map folders and rename the textures afterwards (extra work).

If this functionality exists let us know. If not, it would be a great feature to add.

Cheers,
Matt

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