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Topics - ZoltanE

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I'd like to create a material which processes another material, defined by the user, like any other parameter. Is it possible to do that?
In this case I want the user to specify an arbitrary material (like Concrete 070) as input so the graph can create a 5x5 atlas of the input, each cell with a different random seed. (I'd like to avoid the user needing to create a new graph for each use.)

After upgrading to the latest Painter I can't find the manipulator for adjusting scale, rotation and offset with "UV projection". "W" doesn't do anything, "Q" or the toolbar icon doesn't show it either.

Let's say I have a folder with 100 .sbs files. How could I export all to .sbsars without manually opening them one by one in Designer?

I have the most recent Painter and many of the material thumbnails are just light gray with only height/normal showing. If I drag them to the mesh then the color, rough and metal channels are turned off. If I turn them back on manually then they do work.

Is it possible to change the random seed in an anchor point reference? So let's say I have a material with certain settings, variations of which I'd like to use many times in the stack. It would be great that instead of duplicating the material (and needing to tweak settings in each copy manually later on) I could just mark it as an anchor and refer to it later, with a diff random seed in each reference.

Is there a way to list all the threads I'm subscribed to?

Substance PainterSubstance Painter - Discussions - Stretching a brush
 on: April 16, 2019, 07:30:32 am 
Is it possible to non-uniformly scale a brush? There are alphas I'd like to place on a surface but the images are too wide, I'd like to make then narrower.

It seems that if a layer only affects the roughness channel then blend layer mode and opacity stops working.
Substance painter 2018.3.1 Build 2619

Substance DesignerSubstance Designer - Feature Requests - Scope adjustment
 on: October 08, 2016, 04:50:50 pm 
It would be really handy to have a graph independent way to control the scope of a substance, similar to the Size global setting in Filter Forge:

I've checked a dozen or so substances from the substance database and all of them seem to cover areas of 1x1..2x2 meters. Our project needs textures showing ~10x10m so I have to go in and modify every single substance. Adjusting noise scales, tiling values, distortion strengths, AO spreads, etc is really time consuming.

Substance DesignerSubstance Designer - Discussions - Changing scope
 on: October 08, 2016, 10:24:23 am 
Is there a graph independent way to change the scope (the area the image covers) of a substance?

Right now if I download a ready made substance then there seem to be no easy way to change its scope. Sometimes there are controls to change brick size for example but those still don't adjust noise patterns or non-local filters.

Substance DesignerSubstance Designer - Discussions - Straight connector lines?
 on: October 08, 2016, 09:41:44 am 
Is there a way to make the node connector lines straight instead of curvy?

When I import a substance to UE4 then a certain set of outputs are enabled in the substance instance. Where can I set what outputs should be on by default?

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